połączenie "master" z "przyciski"
@ -15,14 +15,45 @@
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#include <string>
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namespace texture {
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namespace texturePlanets {
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GLuint earth;
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GLuint clouds;
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GLuint moon;
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GLuint planet;
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GLuint mercury;
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GLuint venus;
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GLuint mars;
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GLuint sun;
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GLuint alpine;
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GLuint ceres;
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GLuint eris;
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GLuint haumea;
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GLuint icy;
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GLuint jupiter;
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GLuint makemake;
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GLuint martian;
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GLuint neptune;
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GLuint saturn;
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GLuint savannah;
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GLuint swamp;
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GLuint tropical;
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GLuint uranus;
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GLuint venusian;
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GLuint volcanic;
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}
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namespace textureSuns {
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GLuint sun1;
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GLuint sun2;
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GLuint sun3;
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GLuint sun4;
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}
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namespace textureMoons {
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GLuint moon1;
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GLuint moon2;
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GLuint moon3;
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}
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namespace textureMaterials {
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GLuint clouds;
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}
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GLuint program;
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@ -58,8 +89,7 @@ int HDR_HEIGHT = 1024;
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glm::vec3 lightColor = glm::vec3(50, 50, 50);
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glm::mat4 createCameraMatrix()
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{
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glm::mat4 createCameraMatrix() {
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glm::vec3 cameraSide = glm::normalize(glm::cross(cameraDir, glm::vec3(0.f, 1.f, 0.f)));
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glm::vec3 cameraUp = glm::normalize(glm::cross(cameraSide, cameraDir));
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@ -77,9 +107,7 @@ glm::mat4 createCameraMatrix()
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return cameraMatrix;
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}
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glm::mat4 createPerspectiveMatrix()
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{
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glm::mat4 createPerspectiveMatrix() {
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glm::mat4 perspectiveMatrix;
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float n = 0.05f;
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float f = 20.f;
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@ -94,7 +122,6 @@ glm::mat4 createPerspectiveMatrix()
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0.,0.,-1.,0.,
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});
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perspectiveMatrix = glm::transpose(perspectiveMatrix);
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return perspectiveMatrix;
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@ -196,8 +223,7 @@ void drawObjectPBR(Core::RenderContext& context, glm::mat4 modelMatrix, glm::vec
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}
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*/
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void renderScene(GLFWwindow* window)
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{
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void renderScene(GLFWwindow* window) {
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glClearColor(0.0f, 0.0f, 0.15f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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float time = glfwGetTime();
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@ -205,25 +231,23 @@ void renderScene(GLFWwindow* window)
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glm::mat4 sunScale = glm::scale(glm::vec3(sunSize));
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glm::mat4 sunTranslate = glm::translate(sunPos);
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drawSun(sphereContext, sunTranslate * sunScale, texture::sun);
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drawSun(sphereContext, sunTranslate * sunScale, textureSuns::sun1);
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glm::mat4 planetScale = glm::scale(glm::vec3(planetSize));
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glm::mat4 planetRotate = glm::rotate(time * planetRot, glm::vec3(0, 1, 0));
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glm::mat4 planetTranslate = glm::translate(planetPos);
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drawObjectTexture(sphereContext, planetTranslate * planetRotate * planetScale, texture::earth);
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drawObjectTexture(sphereContext, planetTranslate * planetRotate * planetScale, texturePlanets::earth);
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glfwSwapBuffers(window);
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}
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void framebuffer_size_callback(GLFWwindow* window, int width, int height)
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{
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void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
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aspectRatio = float(width) / float(height);
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glViewport(0, 0, width, height);
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}
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void loadModelToContext(std::string path, Core::RenderContext& context)
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{
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void loadModelToContext(std::string path, Core::RenderContext& context) {
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Assimp::Importer import;
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const aiScene* scene = import.ReadFile(path, aiProcess_Triangulate | aiProcess_CalcTangentSpace);
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@ -235,8 +259,7 @@ void loadModelToContext(std::string path, Core::RenderContext& context)
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context.initFromAssimpMesh(scene->mMeshes[0]);
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}
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void init(GLFWwindow* window)
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{
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void init(GLFWwindow* window) {
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glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
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glEnable(GL_DEPTH_TEST);
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@ -250,13 +273,37 @@ void init(GLFWwindow* window)
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loadModelToContext("./models/sphere.obj", sphereContext);
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texture::earth = Core::LoadTexture("./textures/earth2.png");
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texture::clouds = Core::LoadTexture("./textures/clouds.jpg");
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texture::sun = Core::LoadTexture("./textures/sun.jpg");
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texturePlanets::earth = Core::LoadTexture("./textures/planets/earth2.png");
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/*texturePlanets::planet = Core::LoadTexture("./textures/planets/planet.png");
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texturePlanets::mercury = Core::LoadTexture("./textures/planets/mercury1.jpg");
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texturePlanets::venus = Core::LoadTexture("./textures/planets/earth2.png");
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texturePlanets::mars = Core::LoadTexture("./textures/planets/mars.jpg");
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texturePlanets::alpine = Core::LoadTexture("./textures/planets/Alpine.png");
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texturePlanets::ceres = Core::LoadTexture("./textures/planets/ceres_fictional.jpg");
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texturePlanets::eris = Core::LoadTexture("./textures/planets/eris_fictional.jpg");
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texturePlanets::haumea = Core::LoadTexture("./textures/planets/haumea_fictional.jpg");
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texturePlanets::icy = Core::LoadTexture("./textures/planets/Icy.png");
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texturePlanets::jupiter = Core::LoadTexture("./textures/planets/jupiter.jpg");
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texturePlanets::makemake = Core::LoadTexture("./textures/planets/makemake_fictional.jpg");
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texturePlanets::martian = Core::LoadTexture("./textures/planets/Martian.png");
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texturePlanets::neptune = Core::LoadTexture("./textures/planets/neptune.jpg");
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texturePlanets::saturn = Core::LoadTexture("./textures/planets/saturn.jpg");
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texturePlanets::savannah = Core::LoadTexture("./textures/planets/Savannah.png");
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texturePlanets::swamp = Core::LoadTexture("./textures/planets/Swamp.png");
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texturePlanets::tropical = Core::LoadTexture("./textures/planets/Tropical.png");
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texturePlanets::uranus = Core::LoadTexture("./textures/planets/uranus.jpg");
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texturePlanets::venusian = Core::LoadTexture("./textures/planets/Venusian.png");
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texturePlanets::volcanic = Core::LoadTexture("./textures/planets/Volcanic.png");*/
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textureSuns::sun1 = Core::LoadTexture("./textures/suns/sun1.jpg");
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/*textureSuns::sun2 = Core::LoadTexture("./textures/suns/sun2.jpg");
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textureSuns::sun3 = Core::LoadTexture("./textures/suns/sun3.jpg");
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textureSuns::sun4 = Core::LoadTexture("./textures/suns/sun4.jpg");*/
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textureMaterials::clouds = Core::LoadTexture("./textures/planets/clouds.jpg");
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}
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void shutdown(GLFWwindow* window)
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{
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void shutdown(GLFWwindow* window) {
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shaderLoader.DeleteProgram(programDepth);
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shaderLoader.DeleteProgram(programTex);
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shaderLoader.DeleteProgram(programSun);
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Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 1.1 MiB |
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grk/cw 6/textures/moons/moon1.jpg
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Before Width: | Height: | Size: 424 KiB After Width: | Height: | Size: 424 KiB |
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grk/cw 6/textures/planets/Alpine.png
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grk/cw 6/textures/planets/Icy.png
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grk/cw 6/textures/planets/Martian.png
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grk/cw 6/textures/planets/Savannah.png
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grk/cw 6/textures/planets/Swamp.png
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grk/cw 6/textures/planets/Tropical.png
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grk/cw 6/textures/planets/Venusian.png
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grk/cw 6/textures/planets/Volcanic.png
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grk/cw 6/textures/planets/ceres_fictional.jpg
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Before Width: | Height: | Size: 148 KiB After Width: | Height: | Size: 148 KiB |
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grk/cw 6/textures/planets/earth_nightmap.jpg
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After Width: | Height: | Size: 249 KiB |
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grk/cw 6/textures/planets/eris_fictional.jpg
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grk/cw 6/textures/planets/haumea_fictional.jpg
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After Width: | Height: | Size: 879 KiB |
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grk/cw 6/textures/planets/jupiter.jpg
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After Width: | Height: | Size: 487 KiB |
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grk/cw 6/textures/planets/makemake_fictional.jpg
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grk/cw 6/textures/planets/mars.jpg
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After Width: | Height: | Size: 733 KiB |
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grk/cw 6/textures/planets/mercury1.jpg
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After Width: | Height: | Size: 852 KiB |
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grk/cw 6/textures/planets/neptune.jpg
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Before Width: | Height: | Size: 163 KiB After Width: | Height: | Size: 163 KiB |
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grk/cw 6/textures/planets/planet.png
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grk/cw 6/textures/planets/saturn.jpg
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grk/cw 6/textures/planets/saturn_ring_alpha.png
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grk/cw 6/textures/planets/uranus.jpg
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After Width: | Height: | Size: 76 KiB |
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grk/cw 6/textures/planets/venus.jpg
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grk/cw 6/textures/suns/sun2.jpg
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grk/cw 6/textures/suns/sun3.jpg
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After Width: | Height: | Size: 183 KiB |
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grk/cw 6/textures/suns/sun4.png
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After Width: | Height: | Size: 2.4 MiB |
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grk/cw 6/textures/suns/sun5.png
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Before Width: | Height: | Size: 29 KiB |