/// @ref gtx_transform2 /// @file glm/gtx/transform2.hpp /// /// @see core (dependence) /// @see gtx_transform (dependence) /// /// @defgroup gtx_transform2 GLM_GTX_transform2 /// @ingroup gtx /// /// @brief Add extra transformation matrices /// /// <glm/gtx/transform2.hpp> need to be included to use these functionalities. #pragma once // Dependency: #include "../glm.hpp" #include "../gtx/transform.hpp" #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTX_transform2 extension included") #endif namespace glm { /// @addtogroup gtx_transform2 /// @{ //! Transforms a matrix with a shearing on X axis. //! From GLM_GTX_transform2 extension. template <typename T, precision P> GLM_FUNC_DECL tmat3x3<T, P> shearX2D( tmat3x3<T, P> const & m, T y); //! Transforms a matrix with a shearing on Y axis. //! From GLM_GTX_transform2 extension. template <typename T, precision P> GLM_FUNC_DECL tmat3x3<T, P> shearY2D( tmat3x3<T, P> const & m, T x); //! Transforms a matrix with a shearing on X axis //! From GLM_GTX_transform2 extension. template <typename T, precision P> GLM_FUNC_DECL tmat4x4<T, P> shearX3D( const tmat4x4<T, P> & m, T y, T z); //! Transforms a matrix with a shearing on Y axis. //! From GLM_GTX_transform2 extension. template <typename T, precision P> GLM_FUNC_DECL tmat4x4<T, P> shearY3D( const tmat4x4<T, P> & m, T x, T z); //! Transforms a matrix with a shearing on Z axis. //! From GLM_GTX_transform2 extension. template <typename T, precision P> GLM_FUNC_DECL tmat4x4<T, P> shearZ3D( const tmat4x4<T, P> & m, T x, T y); //template <typename T> GLM_FUNC_QUALIFIER tmat4x4<T, P> shear(const tmat4x4<T, P> & m, shearPlane, planePoint, angle) // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0 // - dot(PointOnPlane, normal) * OnPlaneVector 1 // Reflect functions seem to don't work //template <typename T> tmat3x3<T, P> reflect2D(const tmat3x3<T, P> & m, const tvec3<T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) //template <typename T> tmat4x4<T, P> reflect3D(const tmat4x4<T, P> & m, const tvec3<T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) //! Build planar projection matrix along normal axis. //! From GLM_GTX_transform2 extension. template <typename T, precision P> GLM_FUNC_DECL tmat3x3<T, P> proj2D( const tmat3x3<T, P> & m, const tvec3<T, P>& normal); //! Build planar projection matrix along normal axis. //! From GLM_GTX_transform2 extension. template <typename T, precision P> GLM_FUNC_DECL tmat4x4<T, P> proj3D( const tmat4x4<T, P> & m, const tvec3<T, P>& normal); //! Build a scale bias matrix. //! From GLM_GTX_transform2 extension. template <typename valType, precision P> GLM_FUNC_DECL tmat4x4<valType, P> scaleBias( valType scale, valType bias); //! Build a scale bias matrix. //! From GLM_GTX_transform2 extension. template <typename valType, precision P> GLM_FUNC_DECL tmat4x4<valType, P> scaleBias( tmat4x4<valType, P> const & m, valType scale, valType bias); /// @} }// namespace glm #include "transform2.inl"