/// @ref gtx_float_normalize /// @file glm/gtx/float_normalize.inl #include <limits> namespace glm { template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER vecType<float, P> floatNormalize(vecType<T, P> const & v) { return vecType<float, P>(v) / static_cast<float>(std::numeric_limits<T>::max()); } }//namespace glm