PlanetEditor/grk/cw 6/shaders/shader_bloom.vert
Natalia Nowakowska adec05f6f8 wip bloom
2024-01-22 12:38:19 +01:00

13 lines
309 B
GLSL

#version 430 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
layout(location = 2) in vec2 vertexTexCoord;
uniform mat4 viewProjectionMatrix;
uniform mat4 modelMatrix;
void main()
{
gl_Position = viewProjectionMatrix * modelMatrix * vec4(vertexPosition, 1.0);
}