PlanetEditor/grk/cw 6/shaders/shaderBlur.vert

11 lines
196 B
GLSL

#version 430 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoords;
out vec2 TexCoords;
void main()
{
TexCoords = aTexCoords;
gl_Position = vec4(aPos, 1.0);
}