13 lines
176 B
GLSL
13 lines
176 B
GLSL
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#version 430 core
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uniform samplerCube skybox;
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in vec3 texCoord;
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out vec4 out_color;
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void main()
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{
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out_color = texture(skybox, texCoord);
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//out_color = vec4(1, 0, 0, 1);
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}
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