Machine_learning_2023/view/renderer.py

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import random
from random import randint
import pygame
from pygame import Color
from domain.entities.cat import Cat
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from domain.entities.entity import Entity
from domain.world import World
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class Renderer:
def __init__(
self,
width=800,
height=800,
tiles_x=10,
tiles_y=10,
):
self.width = width
self.height = height
self.tiles_x = tiles_x
self.tiles_y = tiles_y
self.tile_width = self.width / self.tiles_x
self.tile_height = self.height / self.tiles_y
pygame.init()
pygame.display.set_caption("AI Vacuum Cleaner")
self.screen = pygame.display.set_mode((self.width, self.height))
self.sprites = {
"VACUUM": pygame.transform.scale(pygame.image.load("media/sprites/vacuum.png"),
(self.tile_width, self.tile_height)),
"WALL": pygame.transform.scale(pygame.image.load("media/sprites/wall.png"),
(self.tile_width, self.tile_height)),
"TILE": pygame.transform.scale(pygame.image.load("media/sprites/tile_cropped.jpeg"),
(self.tile_width, self.tile_height)),
"PEEL": pygame.transform.scale(pygame.image.load("media/sprites/peel.webp"),
(self.tile_width, self.tile_height)),
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"CAT_FRONT": pygame.transform.scale(pygame.image.load("media/sprites/cat/standing_front.png"),
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(self.tile_width, self.tile_height)),
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"CAT_BACK": pygame.transform.scale(pygame.image.load("media/sprites/cat/standing_back.png"),
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(self.tile_width, self.tile_height)),
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"CAT_LEFT": pygame.transform.scale(pygame.image.load("media/sprites/cat/standing_left.png"),
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(self.tile_width, self.tile_height)),
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"CAT_RIGHT": pygame.transform.scale(pygame.image.load("media/sprites/cat/standing_right.png"),
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(self.tile_width, self.tile_height)),
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"PLANT1": pygame.transform.scale(pygame.image.load("media/sprites/plants/plant1.png"),
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(self.tile_width + self.tile_width / 4, self.tile_height + self.tile_height / 4)),
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"PLANT2": pygame.transform.scale(pygame.image.load("media/sprites/plants/plant2.png"),
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(self.tile_width + self.tile_width / 4, self.tile_height + self.tile_height / 4)),
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"PLANT3": pygame.transform.scale(pygame.image.load("media/sprites/plants/plant3.png"),
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(self.tile_width + self.tile_width / 4, self.tile_height + self.tile_height / 4)),
}
self.cat_direction_sprite = {
0: self.sprites["CAT_BACK"],
1: self.sprites["CAT_RIGHT"],
2: self.sprites["CAT_FRONT"],
3: self.sprites["CAT_LEFT"],
}
def render(self, world: World):
self.render_floor()
self.render_board()
for x in range(world.width):
for y in range(world.height):
for entity in world.dust[x][y]:
self.draw_entity(entity)
for x in range(world.width):
for y in range(world.height):
for entity in world.obstacles[x][y]:
self.draw_entity(entity)
self.draw_entity(world.vacuum)
self.draw_entity(world.cat)
pygame.display.update()
def line(self, x_1, y_1, x_2, y_2, color=None):
pygame.draw.line(self.screen, color, (x_1, y_1), (x_2, y_2))
def render_board(self, color=Color("black")):
for i in range(1, self.tiles_x):
self.line(self.tile_width * i, 0, self.tile_width * i, self.height, color=color)
for i in range(1, self.tiles_y):
self.line(0, self.tile_height * i, self.width, self.tile_height * i, color=color)
def draw_entity(self, entity: Entity):
sprite = self.sprites.get(entity.type, None)
draw_pos = (entity.x * self.tile_width, entity.y * self.tile_height)
if "PLANT" in entity.type:
draw_pos = ((entity.x - 0.1) * self.tile_width, (entity.y - 0.25) * self.tile_height)
if "CAT" in entity.type and isinstance(entity, Cat):
sprite = self.cat_direction_sprite[entity.direction]
self.screen.blit(sprite, draw_pos)
def draw_sprite(self, x: int, y: int, sprite_name: str):
self.screen.blit(
self.sprites[sprite_name],
(x * self.tile_width, y * self.tile_height)
)
def fill_grid_with_sprite(self, sprite):
for tile_x in range(self.tiles_x):
for tile_y in range(self.tiles_y):
self.draw_sprite(tile_x, tile_y, sprite)
def render_floor(self):
self.fill_grid_with_sprite("TILE")