Machine_learning_2023/Interface/movement.py

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import pygame
import sys
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def robot_movement(grid_width, grid_height, tile_width, tile_height, x, y):
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for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
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# go left
if event.key == pygame.K_LEFT and x > (tile_width / 2):
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x -= tile_width
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# go right
if event.key == pygame.K_RIGHT and x < (grid_width - (tile_width / 2)):
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x += tile_width
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# go up
if event.key == pygame.K_UP and y > (tile_height / 2):
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y -= tile_height
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# go down
if event.key == pygame.K_DOWN and y < (grid_height - (tile_height / 2)):
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y += tile_height
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return (x, y)