Code Structure

This commit is contained in:
Mateusz Dokowicz 2023-03-12 01:39:08 +01:00
parent 1ed6a272b8
commit 2516befe86
5 changed files with 34 additions and 27 deletions

1
Interface/__init__.py Normal file
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@ -0,0 +1 @@
from .interface import *

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@ -3,15 +3,19 @@ import pygame
BLACK = 0, 0, 0 BLACK = 0, 0, 0
WHITE = 255, 255, 255 WHITE = 255, 255, 255
def rect(screen, color, position_x, position_y, size_x, size_y): def rect(screen, color, position_x, position_y, size_x, size_y):
pygame.draw.rect(screen, color, (position_x, position_y, size_x, size_y)) pygame.draw.rect(screen, color, (position_x, position_y, size_x, size_y))
def line(screen, color, x_1, y_1, x_2, y_2): def line(screen, color, x_1, y_1, x_2, y_2):
pygame.draw.line(screen, color, (x_1, y_1), (x_2, y_2)) pygame.draw.line(screen, color, (x_1, y_1), (x_2, y_2))
def create_screen(size): def create_screen(size):
return pygame.display.set_mode(size) return pygame.display.set_mode(size)
def draw_board(screen, color, width, height, tiles_x, tiles_y): def draw_board(screen, color, width, height, tiles_x, tiles_y):
tiles_width = width / tiles_x tiles_width = width / tiles_x
tiles_height = height / tiles_y tiles_height = height / tiles_y
@ -25,4 +29,3 @@ def draw_board(screen, color, width, height, tiles_x, tiles_y):
for i in range(tiles_y-1): for i in range(tiles_y-1):
line(screen, color, 0, temp_y, width, temp_y) line(screen, color, 0, temp_y, width, temp_y)
temp_y += tiles_height temp_y += tiles_height

21
Interface/interface.py Normal file
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@ -0,0 +1,21 @@
import sys
import pygame
from .helpers import *
def initialize_interface(tiles_x, tiles_y):
size = width, height = 800, 800
screen = create_screen(size)
pygame.display.set_caption('Epic AI Vacuum Cleaner')
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
screen.fill(BLACK)
# rect(screen, WHITE, 50,50,90,90)
draw_board(screen, WHITE, width, height, tiles_x, tiles_y)
pygame.display.flip()

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@ -1,23 +0,0 @@
import sys, pygame
from helpers import *
pygame.init()
size = width, height = 1000, 1000
screen = create_screen(size)
tiles_x, tiles_y = 10, 10
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
screen.fill(BLACK)
# rect(screen, WHITE, 50,50,90,90)
draw_board(screen, WHITE, width, height, tiles_x, tiles_y)
pygame.display.flip()

5
main.py Normal file
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@ -0,0 +1,5 @@
import pygame
from Interface import initialize_interface
pygame.init()
initialize_interface(10, 10)