Moving circle added

This commit is contained in:
countingthedots 2023-03-12 17:11:06 +01:00
parent b9f443c424
commit 341e198749

View File

@ -4,18 +4,37 @@ from .helpers import *
def initialize_interface(tiles_x, tiles_y):
size = width, height = 800, 800
size = width, height = 600, 600
screen = create_screen(size)
pygame.display.set_caption('Epic AI Vacuum Cleaner')
tile_width = width / tiles_x
tile_height = height / tiles_y
x = tile_width / 2
y = tile_height / 2
radius = 15
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
userInput = pygame.key.get_pressed()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x -= tile_width
if event.key == pygame.K_RIGHT:
x += tile_width
if event.key == pygame.K_UP:
y -= tile_height
if event.key == pygame.K_DOWN:
y += tile_height
pygame.time.delay(10)
pygame.display.update()
screen.fill(BLACK)
# rect(screen, WHITE, 50,50,90,90)
draw_board(screen, WHITE, width, height, tiles_x, tiles_y)
pygame.draw.circle(screen, (178, 172, 136), (int(x), int(y)), radius)
pygame.display.flip()