diff --git a/Interface/vacuum_render.py b/Interface/vacuum_render.py index 7e28bd8..d4d743a 100644 --- a/Interface/vacuum_render.py +++ b/Interface/vacuum_render.py @@ -4,10 +4,21 @@ import pygame from Interface.movement import moving_cleaner -def initial_draw(grid_width, grid_height): +def initial_draw(grid_dimensions, board_size): + # window name + pygame.display.set_caption("AI Vacuum Cleaner") + + # define array for grid + border_array = [["" for j in range(board_size)] for i in range(board_size)] + + # set window dimension + grid_width = grid_dimensions + grid_height = grid_dimensions + + # FIXME @countingthedots: please tell me what is going on there and why??? grid = GridDraw(grid_width, grid_height) - tile_width = grid_width / 10 - tile_height = grid_height / 10 + tile_width = grid_width / board_size + tile_height = grid_height / board_size x = tile_width / 2 y = tile_height / 2 radius = 15 @@ -15,7 +26,7 @@ def initial_draw(grid_width, grid_height): # rendering loop while True: grid.start_draw() - grid.board(10, 10) + grid.board(board_size, board_size) (x, y) = moving_cleaner(grid_width, grid_height, tile_width, tile_height, x, y) grid.circle(x, y, 20, color=Colors.RED) grid.end_draw() diff --git a/main.py b/main.py index 2b8ee4a..a9f53f8 100644 --- a/main.py +++ b/main.py @@ -1,3 +1,3 @@ from Interface.vacuum_render import initial_draw -initial_draw(500, 500) +initial_draw(500, 10)