Merge pull request 'pygame_wrap_class' (#1) from pygame_wrap_class into main
Reviewed-on: #1
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commit
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from .interface import *
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59
Interface/grid_draw.py
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59
Interface/grid_draw.py
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import sys
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import pygame
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class Colors():
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BLACK = 0, 0, 0
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WHITE = 255, 255, 255
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RED = 255, 0, 0
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GREEN = 0, 255, 0
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DEFAULT_COLOR = Colors.WHITE
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def default_color(func):
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def wrap(*args, **kwargs):
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if 'color' not in kwargs:
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kwargs['color'] = DEFAULT_COLOR
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result = func(*args, **kwargs)
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return result
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return wrap
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class GridDraw():
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def __init__(
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self,
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width = None,
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height = None,
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background = None
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):
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self.width = width if width != None else 100
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self.height = height if height != None else 100
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self.background = background if background != None else Colors.BLACK
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pygame.init()
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self.screen = pygame.display.set_mode((self.width, self.height))
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def start_draw(self):
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for event in pygame.event.get():
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if event.type == pygame.QUIT: sys.exit()
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self.screen.fill(Colors.BLACK)
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def end_draw(self):
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pygame.display.flip()
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@default_color
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def line(self, x_1, y_1, x_2, y_2, color = None):
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pygame.draw.line(self.screen, color, (x_1, y_1), (x_2, y_2))
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@default_color
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def board(self, tiles_x, tiles_y, color = None):
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tiles_width = self.width / tiles_x
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tiles_height = self.height / tiles_y
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for i in range(1, tiles_x):
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self.line(tiles_width * i, 0, tiles_width * i, self.height, color=color)
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for i in range(1, tiles_y):
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self.line(0, tiles_height * i, self.width, tiles_height * i, color=color)
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@default_color
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def circle(self, x, y, radius, color = None):
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pygame.draw.circle(self.screen, color, (x, y), radius)
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import pygame
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BLACK = 0, 0, 0
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WHITE = 255, 255, 255
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def rect(screen, color, position_x, position_y, size_x, size_y):
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pygame.draw.rect(screen, color, (position_x, position_y, size_x, size_y))
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def line(screen, color, x_1, y_1, x_2, y_2):
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pygame.draw.line(screen, color, (x_1, y_1), (x_2, y_2))
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def create_screen(size):
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return pygame.display.set_mode(size)
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def draw_board(screen, color, width, height, tiles_x, tiles_y):
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tiles_width = width / tiles_x
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tiles_height = height / tiles_y
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temp_x = tiles_width
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for i in range(tiles_x-1):
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line(screen, color, temp_x, 0, temp_x, height)
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temp_x += tiles_width
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temp_y = tiles_height
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for i in range(tiles_y-1):
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line(screen, color, 0, temp_y, width, temp_y)
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temp_y += tiles_height
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import sys
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import pygame
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from .helpers import *
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def initialize_interface(tiles_x, tiles_y):
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size = width, height = 800, 800
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screen = create_screen(size)
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pygame.display.set_caption('Epic AI Vacuum Cleaner')
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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sys.exit()
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screen.fill(BLACK)
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# rect(screen, WHITE, 50,50,90,90)
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draw_board(screen, WHITE, width, height, tiles_x, tiles_y)
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pygame.display.flip()
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14
Interface/vacuum_render.py
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14
Interface/vacuum_render.py
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from Interface.grid_draw import GridDraw, Colors
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# dummy function
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def initial_draw():
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grid = GridDraw(500, 500)
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while True:
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grid.start_draw()
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grid.board(10, 10)
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grid.circle(75, 75, 20, color=Colors.RED)
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grid.circle(225, 175, 20, color=Colors.GREEN)
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grid.end_draw()
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