wrap class start
This commit is contained in:
parent
1ed6a272b8
commit
85281d93e8
59
Interface/grid_draw.py
Normal file
59
Interface/grid_draw.py
Normal file
@ -0,0 +1,59 @@
|
||||
import sys
|
||||
import pygame
|
||||
|
||||
class Colors():
|
||||
BLACK = 0, 0, 0
|
||||
WHITE = 255, 255, 255
|
||||
RED = 255, 0, 0
|
||||
GREEN = 0, 255, 0
|
||||
|
||||
DEFAULT_COLOR = Colors.WHITE
|
||||
|
||||
def default_color(func):
|
||||
def wrap(*args, **kwargs):
|
||||
if 'color' not in kwargs:
|
||||
kwargs['color'] = DEFAULT_COLOR
|
||||
result = func(*args, **kwargs)
|
||||
return result
|
||||
return wrap
|
||||
|
||||
class GridDraw():
|
||||
def __init__(
|
||||
self,
|
||||
width = None,
|
||||
height = None,
|
||||
background = None
|
||||
):
|
||||
self.width = width if width != None else 100
|
||||
self.height = height if height != None else 100
|
||||
self.background = background if background != None else Colors.BLACK
|
||||
|
||||
pygame.init()
|
||||
self.screen = pygame.display.set_mode((self.width, self.height))
|
||||
|
||||
def start_draw(self):
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT: sys.exit()
|
||||
self.screen.fill(Colors.BLACK)
|
||||
|
||||
def end_draw(self):
|
||||
pygame.display.flip()
|
||||
|
||||
@default_color
|
||||
def line(self, x_1, y_1, x_2, y_2, color = None):
|
||||
pygame.draw.line(self.screen, color, (x_1, y_1), (x_2, y_2))
|
||||
|
||||
@default_color
|
||||
def board(self, tiles_x, tiles_y, color = None):
|
||||
tiles_width = self.width / tiles_x
|
||||
tiles_height = self.height / tiles_y
|
||||
|
||||
for i in range(1, tiles_x):
|
||||
self.line(tiles_width * i, 0, tiles_width * i, self.height, color=color)
|
||||
|
||||
for i in range(1, tiles_y):
|
||||
self.line(0, tiles_height * i, self.width, tiles_height * i, color=color)
|
||||
|
||||
@default_color
|
||||
def circle(self, x, y, radius, color = None):
|
||||
pygame.draw.circle(self.screen, color, (x, y), radius)
|
@ -1,28 +0,0 @@
|
||||
import pygame
|
||||
|
||||
BLACK = 0, 0, 0
|
||||
WHITE = 255, 255, 255
|
||||
|
||||
def rect(screen, color, position_x, position_y, size_x, size_y):
|
||||
pygame.draw.rect(screen, color, (position_x,position_y,size_x,size_y))
|
||||
|
||||
def line(screen, color, x_1, y_1, x_2, y_2):
|
||||
pygame.draw.line(screen, color, (x_1, y_1), (x_2, y_2))
|
||||
|
||||
def create_screen(size):
|
||||
return pygame.display.set_mode(size)
|
||||
|
||||
def draw_board(screen, color, width, height, tiles_x, tiles_y):
|
||||
tiles_width = width / tiles_x
|
||||
tiles_height = height / tiles_y
|
||||
|
||||
temp_x = tiles_width
|
||||
for i in range(tiles_x-1):
|
||||
line(screen, color, temp_x, 0, temp_x, height)
|
||||
temp_x += tiles_width
|
||||
|
||||
temp_y = tiles_height
|
||||
for i in range(tiles_y-1):
|
||||
line(screen, color, 0, temp_y, width, temp_y)
|
||||
temp_y += tiles_height
|
||||
|
@ -1,23 +1,12 @@
|
||||
import sys, pygame
|
||||
from helpers import *
|
||||
pygame.init()
|
||||
|
||||
size = width, height = 1000, 1000
|
||||
screen = create_screen(size)
|
||||
|
||||
tiles_x, tiles_y = 10, 10
|
||||
from grid_draw import GridDraw, Colors
|
||||
|
||||
grid = GridDraw(500, 500)
|
||||
|
||||
while True:
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT: sys.exit()
|
||||
grid.start_draw()
|
||||
|
||||
grid.board(10, 10)
|
||||
grid.circle(75, 75, 20, color=Colors.RED)
|
||||
grid.circle(225, 175, 20, color=Colors.GREEN)
|
||||
|
||||
screen.fill(BLACK)
|
||||
# rect(screen, WHITE, 50,50,90,90)
|
||||
|
||||
draw_board(screen, WHITE, width, height, tiles_x, tiles_y)
|
||||
|
||||
|
||||
|
||||
pygame.display.flip()
|
||||
grid.end_draw()
|
||||
|
Loading…
Reference in New Issue
Block a user