add decision tree

This commit is contained in:
Veronika Polevara 2023-05-11 19:34:08 +02:00
parent f20ac56cc0
commit 8a05edf925
12 changed files with 86 additions and 5 deletions

22
decisionTree/data.csv Normal file
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@ -0,0 +1,22 @@
1-2-3-4-5;1-green 2-yellow 3-orange 4-black 5-while 6-blue;in dB 0-100;0-24;0/1;in cm;in C;0/1
Size;Color;Sound;Time;Smell;Height;Temperature;ToRemove
1;2;0;16;1;10;25;1
2;1;0;12;0;50;24;0
2;3;30;13;1;38;38;0
1;4;0;7;1;5;27;1
1;2;0;16;1;10;25;1
2;1;0;12;0;50;24;0
2;3;30;13;1;38;38;0
1;4;0;7;1;5;27;1
1;2;0;16;1;10;25;1
2;1;0;12;0;50;24;0
2;3;30;13;1;38;38;0
1;4;0;7;1;5;27;1
1;2;0;16;1;10;25;1
2;1;0;12;0;50;24;0
2;3;30;13;1;38;38;0
1;4;0;7;1;5;27;1
1;2;0;16;1;10;25;1
2;1;0;12;0;50;24;0
2;3;30;13;1;38;38;0
1;4;0;7;1;5;27;1
1 1-2-3-4-5 1-green 2-yellow 3-orange 4-black 5-while 6-blue in dB 0-100 0-24 0/1 in cm in C 0/1
2 Size Color Sound Time Smell Height Temperature ToRemove
3 1 2 0 16 1 10 25 1
4 2 1 0 12 0 50 24 0
5 2 3 30 13 1 38 38 0
6 1 4 0 7 1 5 27 1
7 1 2 0 16 1 10 25 1
8 2 1 0 12 0 50 24 0
9 2 3 30 13 1 38 38 0
10 1 4 0 7 1 5 27 1
11 1 2 0 16 1 10 25 1
12 2 1 0 12 0 50 24 0
13 2 3 30 13 1 38 38 0
14 1 4 0 7 1 5 27 1
15 1 2 0 16 1 10 25 1
16 2 1 0 12 0 50 24 0
17 2 3 30 13 1 38 38 0
18 1 4 0 7 1 5 27 1
19 1 2 0 16 1 10 25 1
20 2 1 0 12 0 50 24 0
21 2 3 30 13 1 38 38 0
22 1 4 0 7 1 5 27 1

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9
decisionTree/evaluate.py Normal file
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@ -0,0 +1,9 @@
import joblib
def evaluate(data):
# Load the model
clf = joblib.load('decisionTree/decision_tree_model.pkl')
# Make a prediction
prediction = clf.predict(data)
return prediction

21
decisionTree/prepare.py Normal file
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@ -0,0 +1,21 @@
import pandas as pd
from sklearn.tree import DecisionTreeClassifier
from sklearn.model_selection import train_test_split
from sklearn import metrics
import joblib
pima = pd.read_csv("data.csv", header=1, delimiter=';')
feature_cols = ['Size', 'Color', 'Sound', 'Time','Smell', 'Height','Temperature']
X = pima[feature_cols]
y = pima.ToRemove
X_train, X_test, y_train, y_test = train_test_split(X, y, test_size=0.3, random_state=1)
clf = DecisionTreeClassifier()
clf = clf.fit(X_train,y_train)
joblib.dump(clf, 'decision_tree_model.pkl')
y_pred = clf.predict(X_test)
print("Accuracy:",metrics.accuracy_score(y_test, y_pred))

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@ -13,3 +13,5 @@ class Cat(Entity):
self.busy = False self.busy = False
self.sleeping = False self.sleeping = False
self.direction = 0 self.direction = 0
self.props = [1,2,0,16,1,10,25]

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@ -0,0 +1,8 @@
from domain.entities.entity import Entity
from domain.world import World
class Earring(Entity):
def __init__(self, x: int, y: int):
super().__init__(x, y, "EARRING")
self.props = [2,1,0,12,0,50,24]

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@ -1,11 +1,11 @@
from domain.entities.entity import Entity from domain.entities.entity import Entity
from domain.world import World
class Garbage(Entity): class Garbage(Entity):
def __init__(self, x: int, y: int): def __init__(self, x: int, y: int):
super().__init__(x, y, "GARBAGE") super().__init__(x, y, "PEEL")
self.wet = False self.wet = False
self.size = 0 self.size = 0
self.props = [1,2,0,16,1,10,25]
# TODO GARBAGE: add more properties # TODO GARBAGE: add more properties

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@ -1,3 +1,4 @@
from decisionTree.evaluate import evaluate
from domain.entities.entity import Entity from domain.entities.entity import Entity
@ -15,6 +16,8 @@ class World:
def add_entity(self, entity: Entity): def add_entity(self, entity: Entity):
if entity.type == "PEEL": if entity.type == "PEEL":
self.dust[entity.x][entity.y].append(entity) self.dust[entity.x][entity.y].append(entity)
elif entity.type == "EARRING":
self.dust[entity.x][entity.y].append(entity)
elif entity.type == "VACUUM": elif entity.type == "VACUUM":
self.vacuum = entity self.vacuum = entity
elif entity.type == "DOC_STATION": elif entity.type == "DOC_STATION":
@ -29,7 +32,10 @@ class World:
return bool(self.obstacles[x][y]) return bool(self.obstacles[x][y])
def is_garbage_at(self, x: int, y: int) -> bool: def is_garbage_at(self, x: int, y: int) -> bool:
return bool(self.dust[x][y]) if len(self.dust[x][y]) == 0:
return False
tmp = evaluate([self.dust[x][y][0].props])
return bool(tmp[0])
def is_docking_station_at(self, x: int, y: int) -> bool: def is_docking_station_at(self, x: int, y: int) -> bool:
return bool(self.doc_station.x == x and self.doc_station.y == y) return bool(self.doc_station.x == x and self.doc_station.y == y)

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@ -8,6 +8,8 @@ from domain.commands.vacuum_move_command import VacuumMoveCommand
from domain.entities.cat import Cat from domain.entities.cat import Cat
from domain.entities.entity import Entity from domain.entities.entity import Entity
from domain.entities.vacuum import Vacuum from domain.entities.vacuum import Vacuum
from domain.entities.garbage import Garbage
from domain.entities.earring import Earring
from domain.entities.docking_station import Doc_Station from domain.entities.docking_station import Doc_Station
from domain.world import World from domain.world import World
from view.renderer import Renderer from view.renderer import Renderer
@ -135,7 +137,7 @@ def generate_world(tiles_x: int, tiles_y: int) -> World:
for _ in range(10): for _ in range(10):
temp_x = randint(0, tiles_x - 1) temp_x = randint(0, tiles_x - 1)
temp_y = randint(0, tiles_y - 1) temp_y = randint(0, tiles_y - 1)
world.add_entity(Entity(temp_x, temp_y, "PEEL")) world.add_entity(Garbage(temp_x, temp_y))
world.vacuum = Vacuum(1, 1) world.vacuum = Vacuum(1, 1)
world.doc_station = Doc_Station(9, 8) world.doc_station = Doc_Station(9, 8)
if config.getboolean("APP", "cat"): if config.getboolean("APP", "cat"):
@ -146,6 +148,7 @@ def generate_world(tiles_x: int, tiles_y: int) -> World:
world.add_entity(Entity(3, 4, "PLANT2")) world.add_entity(Entity(3, 4, "PLANT2"))
world.add_entity(Entity(8, 8, "PLANT2")) world.add_entity(Entity(8, 8, "PLANT2"))
world.add_entity(Entity(9, 3, "PLANT3")) world.add_entity(Entity(9, 3, "PLANT3"))
world.add_entity(Earring(5, 5))
return world return world

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media/sprites/earrings.webp Normal file

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@ -1,3 +1,6 @@
pygame pygame
configparser configparser
formaFormatting: Provider - black pandas
scikit-learn
joblib
# formaFormatting: Provider - black

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@ -94,6 +94,13 @@ class Renderer:
self.tile_height + self.tile_height / 4, self.tile_height + self.tile_height / 4,
), ),
), ),
"EARRING": pygame.transform.scale(
pygame.image.load("media/sprites/earrings.webp"),
(
self.tile_width + self.tile_width / 4,
self.tile_height + self.tile_height / 4,
),
),
} }
self.cat_direction_sprite = { self.cat_direction_sprite = {