Merge pull request 'Refactor' (#4) from Refactor into main

Reviewed-on: #4
This commit is contained in:
Nastassia Zhuravel 2023-03-12 20:15:06 +01:00
commit 9ac833550c
3 changed files with 24 additions and 17 deletions

17
Interface/movement.py Normal file
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@ -0,0 +1,17 @@
import pygame
import sys
def moving_cleaner(grid_width, grid_height,tile_width,tile_height, x, y):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT and x>(tile_width / 2):
x -= tile_width
if event.key == pygame.K_RIGHT and x<(grid_width-(tile_width / 2)):
x += tile_width
if event.key == pygame.K_UP and y>(tile_height / 2):
y -= tile_height
if event.key == pygame.K_DOWN and y<(grid_height-(tile_height / 2)):
y += tile_height
return(x,y)

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@ -1,30 +1,20 @@
from Interface.grid_draw import GridDraw, Colors from Interface.grid_draw import GridDraw, Colors
import sys import sys
import pygame import pygame
from Interface.movement import moving_cleaner
# dummy function # dummy function
def initial_draw(): def initial_draw(grid_width, grid_height):
grid = GridDraw(500, 500) grid = GridDraw(grid_width, grid_height)
tile_width = 500 / 10 tile_width = grid_width / 10
tile_height = 500 / 10 tile_height = grid_height / 10
x = tile_width / 2 x = tile_width / 2
y = tile_height / 2 y = tile_height / 2
radius = 15 radius = 15
while True: while True:
grid.start_draw() grid.start_draw()
grid.board(10, 10) grid.board(10, 10)
for event in pygame.event.get(): (x,y) = moving_cleaner(grid_width,grid_height,tile_width,tile_height, x, y)
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x -= tile_width
if event.key == pygame.K_RIGHT:
x += tile_width
if event.key == pygame.K_UP:
y -= tile_height
if event.key == pygame.K_DOWN:
y += tile_height
grid.circle(x, y, 20, color=Colors.RED) grid.circle(x, y, 20, color=Colors.RED)
grid.end_draw() grid.end_draw()
pygame.time.delay(10) pygame.time.delay(10)

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@ -1,3 +1,3 @@
from Interface.vacuum_render import initial_draw from Interface.vacuum_render import initial_draw
initial_draw() initial_draw(500, 500)