From cbaaed7820b2b24de5e2700c6869e32057fe3331 Mon Sep 17 00:00:00 2001 From: Mateusz Dokowicz Date: Thu, 25 May 2023 16:26:13 +0200 Subject: [PATCH] USE AUTOFORMATTING --- main.py | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) diff --git a/main.py b/main.py index 03e2830..11a20f6 100644 --- a/main.py +++ b/main.py @@ -13,6 +13,7 @@ from domain.entities.earring import Earring from domain.entities.docking_station import Doc_Station from domain.world import World from view.renderer import Renderer + # from AI_brain.movement import GoAnyDirectionBFS, State # from AI_brain.rotate_and_go_bfs import RotateAndGoBFS, State from AI_brain.rotate_and_go_astar import RotateAndGoAStar, State @@ -97,12 +98,20 @@ class Main: def handle_action2(self, action): if action == "GO": self.commands.append( - VacuumMoveCommand(self.world, self.world.vacuum, self.world.vacuum.direction) + VacuumMoveCommand( + self.world, self.world.vacuum, self.world.vacuum.direction + ) ) elif action == "RR": - self.world.vacuum.direction = (-self.world.vacuum.direction[1], self.world.vacuum.direction[0]) + self.world.vacuum.direction = ( + -self.world.vacuum.direction[1], + self.world.vacuum.direction[0], + ) elif action == "RL": - self.world.vacuum.direction = (self.world.vacuum.direction[1], -self.world.vacuum.direction[0]) + self.world.vacuum.direction = ( + self.world.vacuum.direction[1], + -self.world.vacuum.direction[0], + ) def process_input(self): for event in pygame.event.get(): @@ -153,7 +162,6 @@ def generate_world(tiles_x: int, tiles_y: int) -> World: world.add_entity(Earring(9, 7)) world.add_entity(Earring(5, 5)) world.add_entity(Earring(4, 6)) - for x in range(world.width): for y in range(world.height): @@ -163,6 +171,7 @@ def generate_world(tiles_x: int, tiles_y: int) -> World: world.costs[x][y] = 10 return world + if __name__ == "__main__": app = Main() if config["APP"]["movement"] == "human":