Moving circle added

This commit is contained in:
countingthedots 2023-03-12 18:19:28 +01:00
parent 7eb0a8b7fa
commit edc78b9103
3 changed files with 23 additions and 48 deletions

View File

@ -32,8 +32,6 @@ class GridDraw():
self.screen = pygame.display.set_mode((self.width, self.height))
def start_draw(self):
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
self.screen.fill(Colors.BLACK)
def end_draw(self):

View File

@ -1,40 +0,0 @@
import sys
import pygame
from .helpers import *
def initialize_interface(tiles_x, tiles_y):
size = width, height = 600, 600
screen = create_screen(size)
pygame.display.set_caption('Epic AI Vacuum Cleaner')
tile_width = width / tiles_x
tile_height = height / tiles_y
x = tile_width / 2
y = tile_height / 2
radius = 15
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
userInput = pygame.key.get_pressed()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x -= tile_width
if event.key == pygame.K_RIGHT:
x += tile_width
if event.key == pygame.K_UP:
y -= tile_height
if event.key == pygame.K_DOWN:
y += tile_height
pygame.time.delay(10)
pygame.display.update()
screen.fill(BLACK)
# rect(screen, WHITE, 50,50,90,90)
draw_board(screen, WHITE, width, height, tiles_x, tiles_y)
pygame.draw.circle(screen, (178, 172, 136), (int(x), int(y)), radius)
pygame.display.flip()

View File

@ -1,14 +1,31 @@
from Interface.grid_draw import GridDraw, Colors
import sys
import pygame
# dummy function
def initial_draw():
grid = GridDraw(500, 500)
tile_width = 500 / 10
tile_height = 500 / 10
x = tile_width / 2
y = tile_height / 2
radius = 15
while True:
grid.start_draw()
grid.board(10, 10)
grid.circle(75, 75, 20, color=Colors.RED)
grid.circle(225, 175, 20, color=Colors.GREEN)
grid.end_draw()
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x -= tile_width
if event.key == pygame.K_RIGHT:
x += tile_width
if event.key == pygame.K_UP:
y -= tile_height
if event.key == pygame.K_DOWN:
y += tile_height
grid.circle(x, y, 20, color=Colors.RED)
grid.end_draw()
pygame.time.delay(10)