Merge pull request 'optimization' (#5) from optimization into main

Reviewed-on: #5
This commit is contained in:
Mateusz Dokowicz 2023-03-16 22:13:59 +01:00
commit ef2e1a1fb7
4 changed files with 58 additions and 36 deletions

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@ -1,33 +1,33 @@
import sys
import pygame
class Colors():
class Colors:
BLACK = 0, 0, 0
WHITE = 255, 255, 255
RED = 255, 0, 0
GREEN = 0, 255, 0
DEFAULT_COLOR = Colors.WHITE
def default_color(func):
def default_color(func):
def wrap(*args, **kwargs):
if 'color' not in kwargs:
kwargs['color'] = DEFAULT_COLOR
if "color" not in kwargs:
kwargs["color"] = DEFAULT_COLOR
result = func(*args, **kwargs)
return result
return wrap
class GridDraw():
def __init__(
self,
width = None,
height = None,
background = None
):
class GridDraw:
def __init__(self, width=None, height=None, background=None):
self.width = width if width != None else 100
self.height = height if height != None else 100
self.background = background if background != None else Colors.BLACK
pygame.init()
self.screen = pygame.display.set_mode((self.width, self.height))
@ -38,11 +38,11 @@ class GridDraw():
pygame.display.flip()
@default_color
def line(self, x_1, y_1, x_2, y_2, color = None):
def line(self, x_1, y_1, x_2, y_2, color=None):
pygame.draw.line(self.screen, color, (x_1, y_1), (x_2, y_2))
@default_color
def board(self, tiles_x, tiles_y, color = None):
def board(self, tiles_x, tiles_y, color=None):
tiles_width = self.width / tiles_x
tiles_height = self.height / tiles_y
@ -53,5 +53,7 @@ class GridDraw():
self.line(0, tiles_height * i, self.width, tiles_height * i, color=color)
@default_color
def circle(self, x, y, radius, color = None):
pygame.draw.circle(self.screen, color, (x, y), radius)
def circle(self, x, y, color=None):
pygame.draw.circle(
self.screen, color, (x, y), 20
) # TODO calculate radius (now 20) in terms of window size.

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@ -1,17 +1,25 @@
import pygame
import sys
def moving_cleaner(grid_width, grid_height,tile_width,tile_height, x, y):
def robot_movement(grid_width, grid_height, tile_width, tile_height, x, y):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT and x>(tile_width / 2):
# go left
if event.key == pygame.K_LEFT and x > (tile_width / 2):
x -= tile_width
if event.key == pygame.K_RIGHT and x<(grid_width-(tile_width / 2)):
# go right
if event.key == pygame.K_RIGHT and x < (grid_width - (tile_width / 2)):
x += tile_width
if event.key == pygame.K_UP and y>(tile_height / 2):
# go up
if event.key == pygame.K_UP and y > (tile_height / 2):
y -= tile_height
if event.key == pygame.K_DOWN and y<(grid_height-(tile_height / 2)):
# go down
if event.key == pygame.K_DOWN and y < (grid_height - (tile_height / 2)):
y += tile_height
return(x,y)
return (x, y)

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@ -1,21 +1,33 @@
from Interface.grid_draw import GridDraw, Colors
import sys
import pygame
from Interface.movement import moving_cleaner
from Interface.movement import robot_movement
# dummy function
def initial_draw(grid_width, grid_height):
def initial_draw(grid_dimensions, board_size):
# window name
pygame.display.set_caption("AI Vacuum Cleaner")
# define array for grid
border_array = [["" for j in range(board_size)] for i in range(board_size)]
# set window dimension
grid_width = grid_dimensions
grid_height = grid_dimensions
# FIXME @countingthedots: please tell me what is going on there and why???
grid = GridDraw(grid_width, grid_height)
tile_width = grid_width / 10
tile_height = grid_height / 10
tile_width = grid_width / board_size
tile_height = grid_height / board_size
x = tile_width / 2
y = tile_height / 2
radius = 15
radius = 20
# rendering loop
while True:
grid.start_draw()
grid.board(10, 10)
(x,y) = moving_cleaner(grid_width,grid_height,tile_width,tile_height, x, y)
grid.circle(x, y, 20, color=Colors.RED)
grid.end_draw()
pygame.time.delay(10)
grid.board(board_size, board_size)
(x, y) = robot_movement(grid_width, grid_height, tile_width, tile_height, x, y)
grid.circle(x, y, color=Colors.RED)
grid.end_draw()
pygame.time.delay(10)

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@ -1,3 +1,3 @@
from Interface.vacuum_render import initial_draw
initial_draw(500, 500)
initial_draw(500, 10)