Vacuum_cleaning-ability #16
3
.idea/.gitignore
vendored
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3
.idea/.gitignore
vendored
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@ -0,0 +1,3 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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14
.idea/Machine_learning_2023.iml
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14
.idea/Machine_learning_2023.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$">
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<excludeFolder url="file://$MODULE_DIR$/PythEnv" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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<component name="PyDocumentationSettings">
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<option name="format" value="PLAIN" />
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<option name="myDocStringFormat" value="Plain" />
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</component>
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</module>
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6
.idea/inspectionProfiles/profiles_settings.xml
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6
.idea/inspectionProfiles/profiles_settings.xml
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<component name="InspectionProjectProfileManager">
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<settings>
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<option name="USE_PROJECT_PROFILE" value="false" />
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<version value="1.0" />
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</settings>
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</component>
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4
.idea/misc.xml
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4
.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.9 (Machine_learning_2023)" project-jdk-type="Python SDK" />
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</project>
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8
.idea/modules.xml
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8
.idea/modules.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/Machine_learning_2023.iml" filepath="$PROJECT_DIR$/.idea/Machine_learning_2023.iml" />
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</modules>
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</component>
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</project>
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6
.idea/vcs.xml
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6
.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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</component>
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</project>
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@ -30,5 +30,13 @@ class VacuumMoveCommand(Command):
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if self.world.is_obstacle_at(end_x, end_y):
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if self.world.is_obstacle_at(end_x, end_y):
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return
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return
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if self.world.is_garbage_at(end_x, end_y):
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if self.vacuum.get_container_filling() < 100:
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self.vacuum.increase_container_filling()
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self.world.dust[end_x][end_y].pop()
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if self.world.is_docking_station_at(end_x, end_y):
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self.vacuum.dump_trash()
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self.vacuum.x = end_x
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self.vacuum.x = end_x
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self.vacuum.y = end_y
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self.vacuum.y = end_y
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10
domain/entities/docking_station.py
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10
domain/entities/docking_station.py
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from domain.entities.entity import Entity
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from domain.world import World
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class Doc_Station(Entity):
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def __init__(self, x: int, y: int):
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super().__init__(x, y, "DOC_STATION")
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self.power = True
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# TODO Docing Station: add more properties
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@ -9,4 +9,13 @@ class Vacuum(Entity):
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self.cleaning_detergent = 100
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self.cleaning_detergent = 100
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self.container_filling = 0
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self.container_filling = 0
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def increase_container_filling(self) -> None:
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self.container_filling += 25
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def dump_trash(self) -> None:
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self.container_filling = 0
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def get_container_filling(self):
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return self.container_filling
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# TODO VACUUM: add more properties
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# TODO VACUUM: add more properties
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@ -2,7 +2,7 @@ from domain.entities.entity import Entity
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class World:
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class World:
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def __init__(self, width: int, height: int):
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def __init__(self, width: int, height: int) -> object:
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self.width = width
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self.width = width
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self.height = height
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self.height = height
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self.dust = [[[] for j in range(height)] for i in range(width)]
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self.dust = [[[] for j in range(height)] for i in range(width)]
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@ -10,12 +10,15 @@ class World:
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self.vacuum = None
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self.vacuum = None
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self.cat = None
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self.cat = None
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self.doc_station = None
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def add_entity(self, entity: Entity):
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def add_entity(self, entity: Entity):
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if entity.type == "PEEL":
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if entity.type == "PEEL":
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self.dust[entity.x][entity.y].append(entity)
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self.dust[entity.x][entity.y].append(entity)
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elif entity.type == "VACUUM":
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elif entity.type == "VACUUM":
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self.vacuum = entity
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self.vacuum = entity
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elif entity.type == "DOC_STATION":
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self.doc_station = entity
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elif entity.type == "CAT":
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elif entity.type == "CAT":
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self.cat = entity
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self.cat = entity
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self.obstacles[entity.x][entity.y].append(entity)
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self.obstacles[entity.x][entity.y].append(entity)
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@ -24,3 +27,9 @@ class World:
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def is_obstacle_at(self, x: int, y: int) -> bool:
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def is_obstacle_at(self, x: int, y: int) -> bool:
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return bool(self.obstacles[x][y])
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return bool(self.obstacles[x][y])
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def is_garbage_at(self, x: int, y: int) -> bool:
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return bool(self.dust[x][y])
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def is_docking_station_at(self, x: int, y: int) -> bool:
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return bool(self.doc_station.x == x and self.doc_station.y == y)
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3
main.py
3
main.py
@ -7,6 +7,7 @@ from domain.commands.vacuum_move_command import VacuumMoveCommand
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from domain.entities.cat import Cat
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from domain.entities.cat import Cat
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from domain.entities.entity import Entity
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from domain.entities.entity import Entity
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from domain.entities.vacuum import Vacuum
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from domain.entities.vacuum import Vacuum
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from domain.entities.docking_station import Doc_Station
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from domain.world import World
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from domain.world import World
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from view.renderer import Renderer
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from view.renderer import Renderer
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@ -62,7 +63,6 @@ class Main:
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def update(self):
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def update(self):
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self.commands.append(RandomCatMoveCommand(self.world, self.world.cat))
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self.commands.append(RandomCatMoveCommand(self.world, self.world.cat))
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for command in self.commands:
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for command in self.commands:
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command.run()
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command.run()
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self.commands.clear()
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self.commands.clear()
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@ -75,6 +75,7 @@ def generate_world(tiles_x: int, tiles_y: int) -> World:
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temp_y = randint(0, tiles_y - 1)
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temp_y = randint(0, tiles_y - 1)
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world.add_entity(Entity(temp_x, temp_y, "PEEL"))
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world.add_entity(Entity(temp_x, temp_y, "PEEL"))
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world.vacuum = Vacuum(1, 1)
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world.vacuum = Vacuum(1, 1)
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world.doc_station = Doc_Station(9, 8)
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world.cat = Cat(7, 8)
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world.cat = Cat(7, 8)
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world.add_entity(world.cat)
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world.add_entity(world.cat)
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world.add_entity(Entity(2, 8, "PLANT1"))
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world.add_entity(Entity(2, 8, "PLANT1"))
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BIN
media/sprites/docking_station.png
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BIN
media/sprites/docking_station.png
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Binary file not shown.
After Width: | Height: | Size: 81 KiB |
@ -31,10 +31,13 @@ class Renderer:
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pygame.display.set_caption("AI Vacuum Cleaner")
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pygame.display.set_caption("AI Vacuum Cleaner")
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self.screen = pygame.display.set_mode((self.width, self.height))
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self.screen = pygame.display.set_mode((self.width, self.height))
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self.font = pygame.font.SysFont('Arial', 26, bold=True)
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self.sprites = {
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self.sprites = {
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"VACUUM": pygame.transform.scale(pygame.image.load("media/sprites/vacuum.png"),
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"VACUUM": pygame.transform.scale(pygame.image.load("media/sprites/vacuum.png"),
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(self.tile_width, self.tile_height)),
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(self.tile_width, self.tile_height)),
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"DOC_STATION": pygame.transform.scale(pygame.image.load("media/sprites/docking_station.png"),
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(self.tile_width, self.tile_height)),
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"WALL": pygame.transform.scale(pygame.image.load("media/sprites/wall.png"),
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"WALL": pygame.transform.scale(pygame.image.load("media/sprites/wall.png"),
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(self.tile_width, self.tile_height)),
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(self.tile_width, self.tile_height)),
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"TILE": pygame.transform.scale(pygame.image.load("media/sprites/tile_cropped.jpeg"),
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"TILE": pygame.transform.scale(pygame.image.load("media/sprites/tile_cropped.jpeg"),
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@ -76,6 +79,7 @@ class Renderer:
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for entity in world.obstacles[x][y]:
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for entity in world.obstacles[x][y]:
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self.draw_entity(entity)
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self.draw_entity(entity)
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self.draw_entity(world.vacuum)
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self.draw_entity(world.vacuum)
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self.draw_entity(world.doc_station)
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self.draw_entity(world.cat)
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self.draw_entity(world.cat)
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pygame.display.update()
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pygame.display.update()
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@ -92,10 +96,19 @@ class Renderer:
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def draw_entity(self, entity: Entity):
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def draw_entity(self, entity: Entity):
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sprite = self.sprites.get(entity.type, None)
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sprite = self.sprites.get(entity.type, None)
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draw_pos = (entity.x * self.tile_width, entity.y * self.tile_height)
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draw_pos = (entity.x * self.tile_width, entity.y * self.tile_height)
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if "PEEL" in entity.type:
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draw_pos = ((entity.x - 0.1) * self.tile_width, (entity.y - 0.25) * self.tile_height)
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if "PLANT" in entity.type:
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if "PLANT" in entity.type:
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draw_pos = ((entity.x - 0.1) * self.tile_width, (entity.y - 0.25) * self.tile_height)
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draw_pos = ((entity.x - 0.1) * self.tile_width, (entity.y - 0.25) * self.tile_height)
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if "CAT" in entity.type and isinstance(entity, Cat):
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if "CAT" in entity.type and isinstance(entity, Cat):
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sprite = self.cat_direction_sprite[entity.direction]
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sprite = self.cat_direction_sprite[entity.direction]
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if "VACUUM" in entity.type:
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# Add text displaying container filling level
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text_surface = self.font.render(f"Filling: {entity.container_filling}%", True, Color("black"))
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text_pos = (draw_pos[0] + self.tile_width / 2 - text_surface.get_width() / 2, draw_pos[1] + self.tile_height)
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self.screen.blit(text_surface, text_pos)
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if "DOC_STATION" in entity.type:
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draw_pos = ((entity.x - 0.1) * self.tile_width, (entity.y - 0.25) * self.tile_height)
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self.screen.blit(sprite, draw_pos)
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self.screen.blit(sprite, draw_pos)
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def draw_sprite(self, x: int, y: int, sprite_name: str):
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def draw_sprite(self, x: int, y: int, sprite_name: str):
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Block a user