fixing-Errors #24
@ -1,4 +1,7 @@
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[APP]
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[APP]
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cat = False
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cat = False
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movement = robot
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movement = robot
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#accept: human, robot
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#accept: human, robot
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[CONSTANT]
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NumberOfBananas = 20
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BIN
decisionTree/decisionTree.jpg
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decisionTree/decisionTree.jpg
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29
decisionTree/itemDescription.txt
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29
decisionTree/itemDescription.txt
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@ -0,0 +1,29 @@
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2-10 opakowania po cukierkach
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11-18 ka逝瞠 zwierz徠
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19-28 odpady zwierz璚e
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29-36 skarpetka
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37-44 kolczyk
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45 telefon
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46-48 banan
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49-57 zabawki
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58-61 kot
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62-65 pies
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66-79 kable
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80-91 w這sy
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92-100 szk這
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101-108 o堯wki
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109-113 chomik
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114-122 baterie
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123-128 resztki owoc闚
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129-140 etykiety
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141-149 bransoletki
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150-158 opakowania od jedzenia
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159-167 ksi捫ki
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168-177 papierki
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178-179 pielucha dzieci璚a
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180,181 pokrywka
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182,183 wazon
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184,185 karm
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186,187 dziecko
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188,189 pieni康ze
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190-198 kapcie
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@ -24,7 +24,7 @@ class VacuumMoveCommand(Command):
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tmp = self.world.is_garbage_at(end_x, end_y)
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tmp = self.world.is_garbage_at(end_x, end_y)
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if len(tmp) > 0:
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if len(tmp) > 0:
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for t in tmp:
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for t in tmp:
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if self.vacuum.get_container_filling() < 1000:
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if self.vacuum.get_container_filling() < 100:
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self.vacuum.increase_container_filling()
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self.vacuum.increase_container_filling()
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self.world.dust[end_x][end_y].remove(t)
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self.world.dust[end_x][end_y].remove(t)
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@ -13,5 +13,5 @@ class Cat(Entity):
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self.busy = False
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self.busy = False
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self.sleeping = False
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self.sleeping = False
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self.direction = 0
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self.direction = 0
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self.props = [4,2,20,0,1,32,37,5]
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self.properties = [4, 2, 20, 0, 1, 32, 37, 5]
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@ -5,4 +5,4 @@ from domain.world import World
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class Earring(Entity):
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class Earring(Entity):
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def __init__(self, x: int, y: int):
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def __init__(self, x: int, y: int):
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super().__init__(x, y, "EARRING")
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super().__init__(x, y, "EARRING")
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self.props = [1,9,0,1,0,1,20,0]
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self.properties = [1, 9, 0, 1, 0, 1, 20, 0]
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@ -6,6 +6,6 @@ class Garbage(Entity):
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super().__init__(x, y, "PEEL")
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super().__init__(x, y, "PEEL")
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self.wet = False
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self.wet = False
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self.size = 0
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self.size = 0
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self.props = [2,2,0,0,1,4,24,1]
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self.properties = [2, 2, 0, 0, 1, 4, 24, 1]
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# TODO GARBAGE: add more properties
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# TODO GARBAGE: add more properties
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@ -11,7 +11,7 @@ class Vacuum(Entity):
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self.container_filling = 0
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self.container_filling = 0
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def increase_container_filling(self) -> None:
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def increase_container_filling(self) -> None:
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self.container_filling += 25
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self.container_filling += 5
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def dump_trash(self) -> None:
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def dump_trash(self) -> None:
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self.container_filling = 0
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self.container_filling = 0
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@ -4,7 +4,7 @@ from domain.entities.entity import Entity
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class World:
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class World:
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def __init__(self, width: int, height: int) -> object:
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def __init__(self, width: int, height: int) -> object:
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self.costs = [[1000 for j in range(height)] for i in range(width)]
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self.costs = [[1 for j in range(height)] for i in range(width)]
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self.width = width
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self.width = width
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self.height = height
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self.height = height
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self.dust = [[[] for j in range(height)] for i in range(width)]
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self.dust = [[[] for j in range(height)] for i in range(width)]
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@ -35,7 +35,7 @@ class World:
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def is_garbage_at(self, x: int, y: int):
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def is_garbage_at(self, x: int, y: int):
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if len(self.dust[x][y]) == 0:
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if len(self.dust[x][y]) == 0:
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return []
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return []
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return [i for i in self.dust[x][y] if evaluate([i.props])[0] == 1]
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return [i for i in self.dust[x][y] if evaluate([i.properties])[0] == 1]
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def is_docking_station_at(self, x: int, y: int) -> bool:
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def is_docking_station_at(self, x: int, y: int) -> bool:
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return bool(self.doc_station.x == x and self.doc_station.y == y)
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return bool(self.doc_station.x == x and self.doc_station.y == y)
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@ -53,5 +53,6 @@ class World:
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return False
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return False
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return True
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return True
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def get_cost(self, x, y):
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def get_cost(self, x, y):
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return self.costs[x][y]
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return self.costs[x][y]
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21
main.py
21
main.py
@ -13,9 +13,10 @@ from domain.entities.earring import Earring
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from domain.entities.docking_station import Doc_Station
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from domain.entities.docking_station import Doc_Station
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from domain.world import World
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from domain.world import World
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from view.renderer import Renderer
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from view.renderer import Renderer
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# from AI_brain.movement import GoAnyDirectionBFS, State
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# from AI_brain.movement import GoAnyDirectionBFS, State
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# from AI_brain.rotate_and_go_bfs import RotateAndGoBFS, State
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# from AI_brain.rotate_and_go_bfs import RotateAndGoBFS, State
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from AI_brain.rotate_and_go_astar import RotateAndGoAStar, State
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from AI_brain.rotate_and_go_aStar import RotateAndGoAStar, State
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config = configparser.ConfigParser()
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config = configparser.ConfigParser()
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@ -97,12 +98,20 @@ class Main:
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def handle_action2(self, action):
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def handle_action2(self, action):
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if action == "GO":
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if action == "GO":
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self.commands.append(
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self.commands.append(
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VacuumMoveCommand(self.world, self.world.vacuum, self.world.vacuum.direction)
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VacuumMoveCommand(
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self.world, self.world.vacuum, self.world.vacuum.direction
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)
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)
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)
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elif action == "RR":
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elif action == "RR":
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self.world.vacuum.direction = (-self.world.vacuum.direction[1], self.world.vacuum.direction[0])
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self.world.vacuum.direction = (
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-self.world.vacuum.direction[1],
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self.world.vacuum.direction[0],
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)
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elif action == "RL":
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elif action == "RL":
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self.world.vacuum.direction = (self.world.vacuum.direction[1], -self.world.vacuum.direction[0])
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self.world.vacuum.direction = (
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self.world.vacuum.direction[1],
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-self.world.vacuum.direction[0],
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)
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def process_input(self):
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def process_input(self):
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for event in pygame.event.get():
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for event in pygame.event.get():
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@ -136,7 +145,7 @@ class Main:
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def generate_world(tiles_x: int, tiles_y: int) -> World:
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def generate_world(tiles_x: int, tiles_y: int) -> World:
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world = World(tiles_x, tiles_y)
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world = World(tiles_x, tiles_y)
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for _ in range(35):
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for _ in range(config.getint("CONSTANT", "NumberOfBananas")):
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temp_x = randint(0, tiles_x - 1)
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temp_x = randint(0, tiles_x - 1)
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temp_y = randint(0, tiles_y - 1)
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temp_y = randint(0, tiles_y - 1)
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world.add_entity(Garbage(temp_x, temp_y))
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world.add_entity(Garbage(temp_x, temp_y))
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@ -153,7 +162,6 @@ def generate_world(tiles_x: int, tiles_y: int) -> World:
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world.add_entity(Earring(9, 7))
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world.add_entity(Earring(9, 7))
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world.add_entity(Earring(5, 5))
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world.add_entity(Earring(5, 5))
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world.add_entity(Earring(4, 6))
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world.add_entity(Earring(4, 6))
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for x in range(world.width):
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for x in range(world.width):
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for y in range(world.height):
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for y in range(world.height):
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@ -163,6 +171,7 @@ def generate_world(tiles_x: int, tiles_y: int) -> World:
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world.costs[x][y] = 10
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world.costs[x][y] = 10
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return world
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return world
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if __name__ == "__main__":
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if __name__ == "__main__":
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app = Main()
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app = Main()
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if config["APP"]["movement"] == "human":
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if config["APP"]["movement"] == "human":
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Loading…
Reference in New Issue
Block a user