Refactor #4
17
Interface/movement.py
Normal file
17
Interface/movement.py
Normal file
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import pygame
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import sys
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def moving_cleaner(grid_width, grid_height,tile_width,tile_height, x, y):
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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sys.exit()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT and x>(tile_width / 2):
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x -= tile_width
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if event.key == pygame.K_RIGHT and x<(grid_width-(tile_width / 2)):
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x += tile_width
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if event.key == pygame.K_UP and y>(tile_height / 2):
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y -= tile_height
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if event.key == pygame.K_DOWN and y<(grid_height-(tile_height / 2)):
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y += tile_height
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return(x,y)
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@ -1,30 +1,20 @@
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from Interface.grid_draw import GridDraw, Colors
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from Interface.grid_draw import GridDraw, Colors
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import sys
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import sys
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import pygame
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import pygame
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from Interface.movement import moving_cleaner
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# dummy function
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# dummy function
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def initial_draw():
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def initial_draw(grid_width, grid_height):
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grid = GridDraw(500, 500)
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grid = GridDraw(grid_width, grid_height)
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tile_width = 500 / 10
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tile_width = grid_width / 10
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tile_height = 500 / 10
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tile_height = grid_height / 10
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x = tile_width / 2
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x = tile_width / 2
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y = tile_height / 2
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y = tile_height / 2
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radius = 15
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radius = 15
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while True:
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while True:
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grid.start_draw()
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grid.start_draw()
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grid.board(10, 10)
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grid.board(10, 10)
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for event in pygame.event.get():
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(x,y) = moving_cleaner(grid_width,grid_height,tile_width,tile_height, x, y)
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if event.type == pygame.QUIT:
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sys.exit()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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x -= tile_width
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if event.key == pygame.K_RIGHT:
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x += tile_width
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if event.key == pygame.K_UP:
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y -= tile_height
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if event.key == pygame.K_DOWN:
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y += tile_height
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grid.circle(x, y, 20, color=Colors.RED)
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grid.circle(x, y, 20, color=Colors.RED)
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grid.end_draw()
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grid.end_draw()
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pygame.time.delay(10)
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pygame.time.delay(10)
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