Fixed radius value #6
@ -53,7 +53,7 @@ class GridDraw:
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self.line(0, tiles_height * i, self.width, tiles_height * i, color=color)
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self.line(0, tiles_height * i, self.width, tiles_height * i, color=color)
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@default_color
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@default_color
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def circle(self, x, y, color=None):
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def circle(self, x, y, radius, color=None):
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pygame.draw.circle(
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pygame.draw.circle(
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self.screen, color, (x, y), 20
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self.screen, color, (x, y), radius
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) # TODO calculate radius (now 20) in terms of window size.
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) # TODO calculate radius (now 20) in terms of window size.
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@ -16,18 +16,19 @@ def initial_draw(grid_dimensions, board_size):
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grid_height = grid_dimensions
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grid_height = grid_dimensions
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# FIXME @countingthedots: please tell me what is going on there and why???
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# FIXME @countingthedots: please tell me what is going on there and why???
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#
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grid = GridDraw(grid_width, grid_height)
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grid = GridDraw(grid_width, grid_height)
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tile_width = grid_width / board_size
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tile_width = grid_width / board_size
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tile_height = grid_height / board_size
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tile_height = grid_height / board_size
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x = tile_width / 2
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x = tile_width / 2
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y = tile_height / 2
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y = tile_height / 2
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radius = 20
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radius = tile_height/3
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# rendering loop
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# rendering loop
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while True:
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while True:
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grid.start_draw()
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grid.start_draw()
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grid.board(board_size, board_size)
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grid.board(board_size, board_size)
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(x, y) = robot_movement(grid_width, grid_height, tile_width, tile_height, x, y)
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(x, y) = robot_movement(grid_width, grid_height, tile_width, tile_height, x, y)
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grid.circle(x, y, color=Colors.RED)
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grid.circle(x, y, radius, color=Colors.RED)
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grid.end_draw()
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grid.end_draw()
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pygame.time.delay(10)
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pygame.time.delay(10)
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