Refactor and sprites #7
@ -22,11 +22,25 @@ class GridDraw():
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self,
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width = None,
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height = None,
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tiles_x = None,
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tiles_y = None,
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background = None
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):
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self.width = width if width != None else 100
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self.height = height if height != None else 100
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self.tiles_x = tiles_x if tiles_x != None else 10
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self.tiles_y = tiles_y if tiles_y != None else 10
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self.tile_width = self.width / self.tiles_x
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self.tile_height = self.height / self.tiles_y
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self.background = background if background != None else Colors.BLACK
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self.sprites = {
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'VACUUM': pygame.transform.scale(pygame.image.load('media/sprites/robot_vacuum.png'), (self.tile_width, self.tile_height)),
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'WALL': pygame.transform.scale(pygame.image.load('media/sprites/wall.png'), (self.tile_width, self.tile_height)),
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}
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pygame.init()
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self.screen = pygame.display.set_mode((self.width, self.height))
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@ -34,15 +48,20 @@ class GridDraw():
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def start_draw(self):
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self.screen.fill(Colors.BLACK)
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def end_draw(self):
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def end_draw(self, delay = None):
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pygame.display.flip()
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delay = delay if delay != None else 10
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pygame.time.delay(delay)
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@default_color
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def line(self, x_1, y_1, x_2, y_2, color = None):
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pygame.draw.line(self.screen, color, (x_1, y_1), (x_2, y_2))
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@default_color
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def board(self, tiles_x, tiles_y, color = None):
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def board(self, tiles_x = None, tiles_y = None, color = None):
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tiles_x = tiles_x if tiles_x != None else self.tiles_x
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tiles_y = tiles_y if tiles_y != None else self.tiles_y
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tiles_width = self.width / tiles_x
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tiles_height = self.height / tiles_y
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@ -54,4 +73,16 @@ class GridDraw():
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@default_color
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def circle(self, x, y, radius, color = None):
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pygame.draw.circle(self.screen, color, (x, y), radius)
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pygame.draw.circle(self.screen, color, (x, y), radius)
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def draw_vacuum(self, tile_x, tile_y):
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self.screen.blit(
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self.sprites['VACUUM'],
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(tile_x * self.tile_width, tile_y * self.tile_height)
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)
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def draw_wall(self, tile_x, tile_y):
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self.screen.blit(
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self.sprites['WALL'],
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(tile_x * self.tile_width, tile_y * self.tile_height)
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)
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@ -2,30 +2,37 @@ from Interface.grid_draw import GridDraw, Colors
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import sys
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import pygame
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GRID_SIZE_X = 10
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GRID_SIZE_Y = 10
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# dummy function
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def initial_draw():
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grid = GridDraw(500, 500)
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tile_width = 500 / 10
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tile_height = 500 / 10
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x = tile_width / 2
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y = tile_height / 2
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radius = 15
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grid = GridDraw(500, 500, GRID_SIZE_X, GRID_SIZE_Y)
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x = 2
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y = 2
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while True:
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grid.start_draw()
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grid.board(10, 10)
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grid.board()
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grid.draw_wall(0, 0)
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grid.draw_vacuum(x, y)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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sys.exit()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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x -= tile_width
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if event.key == pygame.K_RIGHT:
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x += tile_width
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if event.key == pygame.K_UP:
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y -= tile_height
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if event.key == pygame.K_DOWN:
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y += tile_height
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grid.circle(x, y, 20, color=Colors.RED)
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grid.end_draw()
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pygame.time.delay(10)
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match event.key:
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case pygame.K_LEFT:
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x = (x - 1 + GRID_SIZE_X) % GRID_SIZE_X
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case pygame.K_RIGHT:
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x = (x + 1 + GRID_SIZE_X) % GRID_SIZE_X
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case pygame.K_UP:
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y = (y - 1 + GRID_SIZE_Y) % GRID_SIZE_Y
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case pygame.K_DOWN:
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y = (y + 1 + GRID_SIZE_Y) % GRID_SIZE_Y
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grid.end_draw(delay=10)
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BIN
media/sprites/robot_vacuum.png
Normal file
BIN
media/sprites/robot_vacuum.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 328 KiB |
BIN
media/sprites/wall.png
Normal file
BIN
media/sprites/wall.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 KiB |
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