from domain.entities.entity import Entity class World: def __init__(self, width: int, height: int): self.width = width self.height = height self.dust = [ [[] for j in range(height)] for i in range(width) ] self.obstacles = [ [[] for j in range(height)] for i in range(width) ] self.vacuum = None self.cat = None def add_entity(self, entity: Entity): if entity.type == "PEEL": self.dust[entity.x][entity.y].append(entity) elif entity.type == "VACUUM": self.vacuum = entity elif entity.type == "CAT": self.cat = entity self.obstacles[entity.x][entity.y].append(entity) else: self.obstacles[entity.x][entity.y].append(entity) def is_obstacle_at(self, x: int, y: int) -> bool: return bool(self.obstacles[x][y])