from Interface.grid_draw import GridDraw, Colors import sys import pygame from Interface.movement import robot_movement # window_dimensions says how many pixels window have # board_size says how many lines board have def initial_draw(window_dimensions, board_size): # window name pygame.display.set_caption("AI Vacuum Cleaner") # define array for grid board_array = [["" for j in range(board_size)] for i in range(board_size)] board_render(board_array) # set window dimension window_width = window_dimensions window_height = window_dimensions # FIXME @countingthedots: please tell me what is going on there and why??? # grid = GridDraw(window_width, window_height) tile_width = window_width / board_size tile_height = window_height / board_size x = tile_width / 2 y = tile_height / 2 # rendering loop while True: grid.start_draw() grid.board(board_size, board_size) (x, y) = robot_movement( window_width, window_height, tile_width, tile_height, x, y ) grid.circle(x, y, tile_height, color=Colors.RED) grid.end_draw() pygame.time.delay(10)