from Interface.grid_draw import GridDraw, Colors import sys import pygame # dummy function def initial_draw(): grid = GridDraw(500, 500) tile_width = 500 / 10 tile_height = 500 / 10 x = tile_width / 2 y = tile_height / 2 radius = 15 while True: grid.start_draw() grid.board(10, 10) for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x -= tile_width if event.key == pygame.K_RIGHT: x += tile_width if event.key == pygame.K_UP: y -= tile_height if event.key == pygame.K_DOWN: y += tile_height grid.circle(x, y, 20, color=Colors.RED) grid.end_draw() pygame.time.delay(10)