from Interface.grid_draw import GridDraw, Colors import sys import pygame from Interface.movement import moving_cleaner def initial_draw(grid_width, grid_height): grid = GridDraw(grid_width, grid_height) tile_width = grid_width / 10 tile_height = grid_height / 10 x = tile_width / 2 y = tile_height / 2 radius = 15 # rendering loop while True: grid.start_draw() grid.board(10, 10) (x, y) = moving_cleaner(grid_width, grid_height, tile_width, tile_height, x, y) grid.circle(x, y, 20, color=Colors.RED) grid.end_draw() pygame.time.delay(10)