import pygame from domain.entities.entity import Entity from domain.world import World class Cat(Entity): def __init__(self, x: int, y: int): super().__init__(x, y, "CAT") self.last_tick = pygame.time.get_ticks() self.cooldown = 1000 self.velocity = 1 self.busy = False self.sleeping = False self.direction = 0 self.props = [1,2,0,16,1,10,25]