83 lines
2.5 KiB
Python
83 lines
2.5 KiB
Python
from random import randint
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import pygame
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from Interface.vacuum_render import initial_draw
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from domain.commands.random_cat_move_command import RandomCatMoveCommand
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from domain.commands.vacuum_move_command import VacuumMoveCommand
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from domain.entities.cat import Cat
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from domain.entities.entity import Entity
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from domain.entities.vacuum import Vacuum
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from domain.world import World
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from view.renderer import Renderer
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# initial_draw(500, 10)
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class Main:
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def __init__(self):
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tiles_x = 10
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tiles_y = 10
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self.renderer = Renderer(800, 800, tiles_x, tiles_y)
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self.world = generate_world(tiles_x, tiles_y)
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self.commands = []
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self.clock = pygame.time.Clock()
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self.running = True
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self.fps = 60
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def run(self):
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while self.running:
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self.process_input()
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self.update()
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self.renderer.render(self.world)
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self.clock.tick(self.fps)
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pygame.quit()
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def process_input(self):
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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self.running = False
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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self.commands.append(VacuumMoveCommand(self.world, self.world.vacuum, (-1, 0)))
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if event.key == pygame.K_RIGHT:
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self.commands.append(VacuumMoveCommand(self.world, self.world.vacuum, (1, 0)))
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if event.key == pygame.K_UP:
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self.commands.append(VacuumMoveCommand(self.world, self.world.vacuum, (0, -1)))
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if event.key == pygame.K_DOWN:
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self.commands.append(VacuumMoveCommand(self.world, self.world.vacuum, (0, 1)))
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def update(self):
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self.commands.append(RandomCatMoveCommand(self.world, self.world.cat))
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for command in self.commands:
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command.run()
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self.commands.clear()
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def generate_world(tiles_x: int, tiles_y: int) -> World:
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world = World(tiles_x, tiles_y)
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for _ in range(10):
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temp_x = randint(0, tiles_x - 1)
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temp_y = randint(0, tiles_y - 1)
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world.add_entity(Entity(temp_x, temp_y, "PEEL"))
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world.vacuum = Vacuum(1, 1)
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world.cat = Cat(7, 8)
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world.add_entity(world.cat)
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world.add_entity(Entity(2, 8, "PLANT1"))
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world.add_entity(Entity(4, 1, "PLANT1"))
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world.add_entity(Entity(3, 4, "PLANT2"))
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world.add_entity(Entity(8, 8, "PLANT2"))
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world.add_entity(Entity(9, 3, "PLANT3"))
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return world
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if __name__ == "__main__":
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app = Main()
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app.run()
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