29 lines
762 B
Python
29 lines
762 B
Python
import pygame
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from domain.entities.entity import Entity
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from domain.world import World
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class Cat(Entity):
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def __init__(self, x: int, y: int, world: World):
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super().__init__(x, y, "CAT")
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self.world = world
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self.last_tick = pygame.time.get_ticks()
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self.cooldown = 1000
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self.velocity = 1
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self.busy = False
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self.direction = 0
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def move(self, dx: int, dy: int):
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end_x = self.x + dx
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end_y = self.y + dy
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if end_x > self.world.width - 1 or end_y > self.world.height - 1 or end_x < 0 or end_y < 0:
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return
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self.world.obstacles[self.x][self.y].remove(self)
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self.x = end_x
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self.y = end_y
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self.world.obstacles[end_x][end_y].append(self)
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