gas station/storage adding/closing added
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c021884099
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58
field.py
58
field.py
@ -1,9 +1,12 @@
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import asyncio
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import random
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import time
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from heapq import *
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from enum import Enum, IntEnum
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from queue import PriorityQueue
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from collections import deque
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from threading import Thread
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from IC3 import tree
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import pygame
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@ -22,8 +25,7 @@ WATER_TANK_CAPACITY = 10
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GAS_TANK_CAPACITY = 250
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SPAWN_POINT = (0, 0)
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SKLEP_POINT = (14, 14)
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TIMEOUT = 1
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tractor_image = pygame.transform.scale(pygame.image.load("images/tractor_image.png"), (BLOCK_SIZE, BLOCK_SIZE))
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rock_image = pygame.transform.scale(pygame.image.load("images/rock_image.png"), (BLOCK_SIZE, BLOCK_SIZE))
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@ -32,7 +34,10 @@ carrot_image = pygame.transform.scale(pygame.image.load("images/carrot.png"), (B
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broccoli_image = pygame.transform.scale(pygame.image.load("images/broccoli.png"), (BLOCK_SIZE, BLOCK_SIZE))
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onion_image = pygame.transform.scale(pygame.image.load("images/onion.png"), (BLOCK_SIZE, BLOCK_SIZE))
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gas_station_image = pygame.transform.scale(pygame.image.load("images/gas_station.png"), (BLOCK_SIZE, BLOCK_SIZE))
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sklep_station_image = pygame.transform.scale(pygame.image.load("images/storage.png"), (BLOCK_SIZE, BLOCK_SIZE))
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gas_station_closed_image = pygame.transform.scale(pygame.image.load("images/gas_station_closed.png"), (BLOCK_SIZE, BLOCK_SIZE))
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sklep_station_image = pygame.transform.scale(pygame.image.load("images/storage_open.png"), (BLOCK_SIZE, BLOCK_SIZE))
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sklep_closed_station_image = pygame.transform.scale(pygame.image.load("images/storage_closed.png"),
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(BLOCK_SIZE, BLOCK_SIZE))
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font = pygame.font.Font('freesansbold.ttf', BLOCK_SIZE // 2)
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@ -55,7 +60,6 @@ def get_click_mouse_pos():
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return (grid_x, grid_y, Direction.RIGHT) if click[0] else False
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def draw_interface():
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def returnFun():
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for y, row in enumerate(grid.grid):
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@ -86,9 +90,9 @@ def draw_interface():
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grid = Grid(BOARD_SIZE, BOARD_SIZE, BLOCK_SIZE)
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graph1 = Graph(grid)
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#graph1.initialize_graph(grid)
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t2 = Thread(target=close_open, args=(grid,))
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t2.setDaemon(True)
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t2.start()
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fl_running = True
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while fl_running:
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draw_grid()
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@ -115,6 +119,11 @@ def draw_interface():
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# movement(tractor, grid, b)
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updateDisplay(tractor, grid)
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# graph1.initialize_graph(grid)
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class Direction(IntEnum):
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UP = 0
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@ -146,6 +155,8 @@ class Grid:
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self.block_size = block_size
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self.grid = [[types.EMPTY for col in range(BOARD_SIZE)] for row in range(BOARD_SIZE)]
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self.initialize_grid()
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self.is_gas_station_closed = False
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self.is_storage_closed = False
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def add_object(self, x, y, type_of_object: types):
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if self.grid[x][y] == types.EMPTY:
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@ -195,7 +206,8 @@ class Graph:
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visited = {start: None}
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returnGoal = goal
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h = lambda start, goal: abs(start[0] - goal[0]) + abs(start[1] - goal[1]) #heuristic function (manhattan distance)
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h = lambda start, goal: abs(start[0] - goal[0]) + abs(
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start[1] - goal[1]) # heuristic function (manhattan distance)
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while not queue.empty():
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cur_cost, cur_node = queue.get()
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@ -258,7 +270,9 @@ class Tractor:
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def get_next_nodes(x, y, direction: Direction, grid: Grid):
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check_next_node = lambda x, y: True if 0 <= x < BOARD_SIZE and 0 <= y < BOARD_SIZE else False
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way = [0, -1] if direction == Direction.UP else [1, 0] if direction == Direction.RIGHT else [0, 1] if direction == Direction.DOWN else [-1, 0]
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way = [0, -1] if direction == Direction.UP else [1, 0] if direction == Direction.RIGHT else [0,
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1] if direction == Direction.DOWN else [
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-1, 0]
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next_nodes = []
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for new_direction in Direction:
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if new_direction != direction:
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@ -291,6 +305,8 @@ def movement(tractor: Tractor, grid: Grid, road):
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else:
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tractor.rot_center(Direction.LEFT)
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updateDisplay(tractor, grid)
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def getCost(tractor: Tractor, grid: Grid, road):
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n = len(road)
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cost = 0
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@ -314,6 +330,7 @@ def getCost(tractor: Tractor, grid: Grid, road):
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cost += 1
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return cost
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def getRoad(start, goal, visited):
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arr = []
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aFrom = goal
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@ -340,7 +357,14 @@ def updateDisplay(tractor: Tractor, grid: Grid):
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elif grid.grid[x][y] == types.ROCK:
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sc.blit(rock_image, (x * BLOCK_SIZE, y * BLOCK_SIZE))
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sc.blit(gas_station_image, (SPAWN_POINT[0] * BLOCK_SIZE, SPAWN_POINT[1] * BLOCK_SIZE))
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if grid.is_storage_closed:
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sc.blit(sklep_closed_station_image, (SKLEP_POINT[0] * BLOCK_SIZE, SKLEP_POINT[1] * BLOCK_SIZE))
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else:
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sc.blit(sklep_station_image, (SKLEP_POINT[0] * BLOCK_SIZE, SKLEP_POINT[1] * BLOCK_SIZE))
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if grid.is_gas_station_closed:
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sc.blit(gas_station_closed_image, (SPAWN_POINT[0] * BLOCK_SIZE, SPAWN_POINT[1] * BLOCK_SIZE))
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else:
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sc.blit(gas_station_image, (SPAWN_POINT[0] * BLOCK_SIZE, SPAWN_POINT[1] * BLOCK_SIZE))
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# region text
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vegetables_text = font.render(
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@ -363,8 +387,8 @@ def updateDisplay(tractor: Tractor, grid: Grid):
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pygame.time.Clock().tick(60)
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def decisionTree(startpoint, endpoint, tractor, grid, graph1):
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def decisionTree(startpoint, endpoint, tractor, grid, graph1):
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one = "can it get to the next point"
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two = "will it be able to get to the gas station"
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three = "will it be able to get to the gas station after arriving at the next point"
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@ -383,7 +407,6 @@ def decisionTree(startpoint, endpoint, tractor, grid, graph1):
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arr.append(seven)
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arr.append(eight)
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a1, c1 = graph1.a_star(startpoint, endpoint, grid)
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b1 = getRoad(startpoint, c1, a1)
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cost1 = getCost(tractor, grid, b1)
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@ -404,7 +427,6 @@ def decisionTree(startpoint, endpoint, tractor, grid, graph1):
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b5 = getRoad(c3, c5, a5)
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cost5 = getCost(tractor, grid, b5)
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if tractor.gas - cost1 > 0:
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can_it_get_to_the_next_point = 1
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else:
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@ -438,9 +460,8 @@ def decisionTree(startpoint, endpoint, tractor, grid, graph1):
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else:
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will_it_be_able_to_get_to_the_gas_station_after_it_arrives_at_the_vegetable_warehouse = 0
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is_the_vegetable_warehouse_closed=0
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is_the_gas_station_closed=0
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is_the_vegetable_warehouse_closed = grid.is_storage_closed
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is_the_gas_station_closed = grid.is_gas_station_closed
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brr = []
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brr.append(can_it_get_to_the_next_point)
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@ -462,6 +483,7 @@ def decisionTree(startpoint, endpoint, tractor, grid, graph1):
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return predict(tree[root_node][feature_value])
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else:
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return None
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decision = predict(tree)
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print(decision)
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if decision == 1:
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@ -475,3 +497,9 @@ def decisionTree(startpoint, endpoint, tractor, grid, graph1):
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if decision == 5:
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print("GAME OVER")
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def close_open(grid: Grid):
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while True:
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time.sleep(TIMEOUT)
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grid.is_gas_station_closed = bool(random.getrandbits(1))
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grid.is_storage_closed = bool(random.getrandbits(1))
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BIN
images/storage_open.png
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BIN
images/storage_open.png
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After Width: | Height: | Size: 24 KiB |
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