fixes
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@ -2,7 +2,7 @@
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$" />
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<orderEntry type="jdk" jdkName="Python 3.9" jdkType="Python SDK" />
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.9" project-jdk-type="Python SDK" />
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.10" project-jdk-type="Python SDK" />
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</project>
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53
field.py
53
field.py
@ -72,7 +72,6 @@ def draw_interface():
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startpoint = (0, 0)
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endpoint = startpoint
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fl_running = True
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while fl_running:
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draw_grid()
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@ -98,9 +97,8 @@ def draw_interface():
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if (tractor.x, tractor.y) == SPAWN_POINT:
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tractor.water = WATER_TANK_CAPACITY
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tractor.gas = GAS_TANK_CAPACITY
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elif event.type == pygame.MOUSEWHEEL:
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print(1)
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elif event.type == pygame.MOUSEBUTTONDOWN:
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startpoint = (tractor.x, tractor.y)
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endpoint = get_click_mouse_pos()
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print(endpoint)
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a = graph1.dijkstra(startpoint, endpoint)
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@ -208,9 +206,11 @@ class Grid:
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i -= 1
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def get_next_nodes(self, x, y):
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check_next_node = lambda x, y: True if 0 <= x < BOARD_SIZE and 0 <= y < BOARD_SIZE and (self.grid[x][y] != types.ROCK) else False
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check_next_node = lambda x, y: True if 0 <= x < BOARD_SIZE and 0 <= y < BOARD_SIZE and (
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self.grid[x][y] != types.ROCK) else False
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ways = [-1, 0], [1, 0], [0, -1], [0, 1]
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return [(1 if self.grid[x][y] != types.ROCK else 5, (x + dx, y + dy)) for dx, dy in ways if check_next_node(x + dx, y + dy)]
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return [(1 if self.grid[x][y] != types.ROCK else 5, (x + dx, y + dy)) for dx, dy in ways if
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check_next_node(x + dx, y + dy)]
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class Graph:
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@ -221,11 +221,11 @@ class Graph:
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def initialize_graph(self, grid: Grid):
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for y, row in enumerate(grid.grid):
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for x, col in enumerate(row):
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if col != types.ROCK:
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self.graph[(x, y)] = self.graph.get((x, y), []) + grid.get_next_nodes(x, y)
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self.graph[(x, y)] = self.graph.get((x, y), []) + grid.get_next_nodes(x, y)
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def dijkstra(self, start, goal):
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#not finished yet https://www.youtube.com/watch?v=abHftC1GU6w
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# not finished yet https://www.youtube.com/watch?v=abHftC1GU6w
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queue = []
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heappush(queue, (0, start))
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cost_visited = {start: 0}
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@ -249,6 +249,7 @@ class Graph:
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# print(visited)
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return visited
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class Tractor:
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def __init__(self, x, y, direction: Direction):
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self.x = x
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@ -286,36 +287,38 @@ class Tractor:
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return
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def movement(traktor:Tractor, grid:Grid, road):
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def movement(traktor: Tractor, grid: Grid, road):
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n = len(road)
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for i in range(n-1):
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if road[i][0]!=road[i+1][0]:
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if road[i][0]>road[i+1][0]:
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if traktor.direction!=3:
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while traktor.direction!=3:
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for i in range(n - 1):
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time.sleep(0.3)
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if road[i][0] != road[i + 1][0]:
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if road[i][0] > road[i + 1][0]:
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if traktor.direction != 3:
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while traktor.direction != 3:
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traktor.rot_center(Direction.LEFT)
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traktor.move(grid=grid)
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print("move left")
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elif road[i][0]<road[i+1][0]:
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if traktor.direction!=1:
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while traktor.direction!=1:
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elif road[i][0] < road[i + 1][0]:
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if traktor.direction != 1:
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while traktor.direction != 1:
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traktor.rot_center(Direction.LEFT)
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traktor.move(grid=grid)
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print("move right")
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else:
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if road[i][1] > road[i + 1][1]:
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if traktor.direction!=0:
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while traktor.direction!=0:
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if traktor.direction != 0:
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while traktor.direction != 0:
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traktor.rot_center(Direction.LEFT)
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traktor.move(grid=grid)
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print("move up")
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elif road[i][1] < road[i + 1][1]:
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if traktor.direction!=2:
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while traktor.direction!=2:
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if traktor.direction != 2:
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while traktor.direction != 2:
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traktor.rot_center(Direction.LEFT)
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traktor.move(grid=grid)
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print("move down")
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def getRoad(start, goal, visited):
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arr = []
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aFrom = goal
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@ -323,7 +326,7 @@ def getRoad(start, goal, visited):
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arr.append(aFrom)
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aFrom = visited[aFrom]
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arr.append(start)
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brr=arr[::-1]
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brr = arr[::-1]
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return brr
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# grid = Grid(BOARD_SIZE, BOARD_SIZE, BLOCK_SIZE)
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@ -336,9 +339,3 @@ def getRoad(start, goal, visited):
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# a = graph1.dijkstra(startpoint, endpoint)
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# b = getRoad(startpoint, endpoint, a)
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# print(b)
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