added vegetables collection function, you cant run over rocks anymore
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551255534f
175
field.py
175
field.py
@ -1,60 +1,60 @@
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import random
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from enum import Enum
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import pygame
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pygame.init()
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BLACK = (0, 0, 0)
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WHITE = (200, 200, 200)
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BLUE = (46, 34, 240)
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WINDOW_HEIGHT = 600
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WINDOW_WIDTH = 600
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BLOCK_SIZE = 40
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WINDOW_DIMENSIONS = 800
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BLOCK_SIZE = 80
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ROCKS_NUMBER = 10
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VEGETABLES_NUMBER = 20
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VEGETABLES = ('Potato', 'Broccoli', 'Carrot', 'Onion')
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BOARD_SIZE = int(WINDOW_DIMENSIONS / BLOCK_SIZE)
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def generate_locations(number, flag=False, rocks=[]):
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locations = []
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if flag:
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for i in range(number):
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x = random.randrange(0, WINDOW_WIDTH, BLOCK_SIZE)
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y = random.randrange(0, WINDOW_HEIGHT, BLOCK_SIZE)
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if (x, y) not in rocks and (x, y) not in locations:
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x = random.randrange(0, BOARD_SIZE)
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y = random.randrange(0, BOARD_SIZE)
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if (x, y) not in rocks and (x, y, 'Potato') not in locations and (x, y, 'Broccoli') not in locations and (
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x, y, 'Carrot') not in locations and (x, y, 'Onion') not in locations:
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locations.append((x, y, VEGETABLES[random.randrange(0, len(VEGETABLES))]))
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else:
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i -= 1
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return locations
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else:
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for i in range(number):
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x = random.randrange(0, WINDOW_WIDTH, BLOCK_SIZE)
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y = random.randrange(0, WINDOW_HEIGHT, BLOCK_SIZE)
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if (x, y) not in locations:
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x = random.randrange(0, BOARD_SIZE - 1)
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y = random.randrange(0, BOARD_SIZE - 1)
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if (x, y) not in locations and (x, y) != (0, 0):
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locations.append((x, y))
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else:
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i -= 1
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return locations
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def draw_grid():
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#Set the size of the grid block
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wei = pygame.image.load("images/wet_earth_tile.jpg")
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dei = pygame.image.load("images/dry_earth_tile.jpg")
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for x in range(0, WINDOW_WIDTH, BLOCK_SIZE):
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for y in range(0, WINDOW_HEIGHT, BLOCK_SIZE):
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# Set the size of the grid block
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wei = pygame.transform.scale(pygame.image.load("images/wet_earth_tile.jpg"), (BLOCK_SIZE, BLOCK_SIZE))
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dei = pygame.transform.scale(pygame.image.load("images/dry_earth_tile.jpg"), (BLOCK_SIZE, BLOCK_SIZE))
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for x in range(0, BOARD_SIZE):
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for y in range(0, BOARD_SIZE):
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if (x, y) in wet_tiles_coordinates:
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sc.blit(wei, (x, y))
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sc.blit(wei, (x * BLOCK_SIZE, y * BLOCK_SIZE))
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else:
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sc.blit(dei, (x, y))
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rect = pygame.Rect(x, y, BLOCK_SIZE, BLOCK_SIZE)
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sc.blit(dei, (x * BLOCK_SIZE, y * BLOCK_SIZE))
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rect = pygame.Rect(x * BLOCK_SIZE, y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE)
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pygame.draw.rect(sc, WHITE, rect, 1)
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def draw_interface():
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global sc
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sc = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
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sc = pygame.display.set_mode((WINDOW_DIMENSIONS, WINDOW_DIMENSIONS))
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pygame.display.set_caption("Pole i ciągnik")
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pygame.display.set_icon(pygame.image.load("images/icon.png"))
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@ -62,63 +62,128 @@ def draw_interface():
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sc.fill(BLACK)
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FPS = 60
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#region Images import
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bg = pygame.image.load("images/field_image.jpg")
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tractor_image = pygame.image.load("images/tractor_image.png")
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rock_image = pygame.image.load("images/rock_image.png")
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potato_image = pygame.image.load("images/potato.png")
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carrot_image = pygame.image.load("images/carrot.png")
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broccoli_image = pygame.image.load("images/broccoli.png")
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onion_image = pygame.image.load("images/onion.png")
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#endregion
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# region Images import
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# bg = pygame.image.load("images/field_image.jpg")
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tractor_image= pygame.transform.scale(pygame.image.load("images/tractor_image.png"), (BLOCK_SIZE, BLOCK_SIZE))
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rock_image = pygame.transform.scale(pygame.image.load("images/rock_image.png"), (BLOCK_SIZE, BLOCK_SIZE))
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potato_image = pygame.transform.scale(pygame.image.load("images/potato.png"), (BLOCK_SIZE, BLOCK_SIZE))
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carrot_image = pygame.transform.scale(pygame.image.load("images/carrot.png"), (BLOCK_SIZE, BLOCK_SIZE))
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broccoli_image = pygame.transform.scale(pygame.image.load("images/broccoli.png"), (BLOCK_SIZE, BLOCK_SIZE))
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onion_image = pygame.transform.scale(pygame.image.load("images/onion.png"), (BLOCK_SIZE, BLOCK_SIZE))
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font = pygame.font.Font('freesansbold.ttf', BLOCK_SIZE // 2)
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# endregion
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x = BLOCK_SIZE / 4
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y = BLOCK_SIZE / 4
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x = 0
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y = 0
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rocks = generate_locations(ROCKS_NUMBER)
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vegetables = generate_locations(VEGETABLES_NUMBER, flag=True, rocks=rocks)
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collected_vegetables = [0, 0, 0, 0]
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global wet_tiles_coordinates
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wet_tiles_coordinates = []
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flRunning = True
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while flRunning:
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#sc.fill(BLACK)
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sc.blit(bg, (0, 0))
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fl_running = True
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while fl_running:
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draw_grid()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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flRunning = False
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fl_running = False
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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if x > BLOCK_SIZE/2:
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x -= BLOCK_SIZE
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if x > 0:
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if (x - 1, y) not in rocks:
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x -= 1
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else:
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print("Rock")
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elif event.key == pygame.K_RIGHT:
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if x < WINDOW_WIDTH - BLOCK_SIZE/2:
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x += BLOCK_SIZE
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if x < BOARD_SIZE - 1:
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if (x + 1, y) not in rocks:
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x += 1
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else:
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print("Rock")
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elif event.key == pygame.K_DOWN:
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if y < WINDOW_HEIGHT - BLOCK_SIZE/2:
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y += BLOCK_SIZE
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if y < BOARD_SIZE - 1:
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if (x, y + 1) not in rocks:
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y += 1
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else:
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print("Rock")
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elif event.key == pygame.K_UP:
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if y > BLOCK_SIZE/2:
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y -= BLOCK_SIZE
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if y > 0:
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if (x, y - 1) not in rocks:
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y -= 1
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else:
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print("Rock")
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elif event.key == pygame.K_SPACE:
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wet_tiles_coordinates.append((x-BLOCK_SIZE/4, y-BLOCK_SIZE/4))
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#pygame.draw.rect(sc, BLUE, (x, y, BLOCK_SIZE / 2, BLOCK_SIZE / 2))
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wet_tiles_coordinates.append((x, y))
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elif event.key == pygame.K_RETURN:
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for vegetable in vegetables:
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if vegetable[0] == x and vegetable[1] == y:
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if vegetable[2] == 'Potato':
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print("Potato collected")
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collected_vegetables[0] += 1
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elif vegetable[2] == 'Broccoli':
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print("Broccoli collected")
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collected_vegetables[1] += 1
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elif vegetable[2] == 'Carrot':
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print("Carrot collected")
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collected_vegetables[2] += 1
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elif vegetable[2] == 'Onion':
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print("Onion collected")
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collected_vegetables[3] += 1
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vegetables.remove(vegetable)
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break
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else:
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print("No vegetable here")
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for rock in rocks:
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sc.blit(rock_image, (rock[0], rock[1]))
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sc.blit(rock_image, (rock[0] * BLOCK_SIZE, rock[1] * BLOCK_SIZE))
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for vegetable in vegetables:
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if vegetable[2] == 'Potato':
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sc.blit(potato_image, (vegetable[0], vegetable[1]))
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sc.blit(potato_image, (vegetable[0] * BLOCK_SIZE + 5, vegetable[1] * BLOCK_SIZE + 5))
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elif vegetable[2] == 'Carrot':
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sc.blit(carrot_image, (vegetable[0], vegetable[1]))
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sc.blit(carrot_image, (vegetable[0] * BLOCK_SIZE + 5, vegetable[1] * BLOCK_SIZE + 5))
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elif vegetable[2] == 'Broccoli':
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sc.blit(broccoli_image, (vegetable[0], vegetable[1]))
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sc.blit(broccoli_image, (vegetable[0] * BLOCK_SIZE + 5, vegetable[1] * BLOCK_SIZE + 5))
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elif vegetable[2] == 'Onion':
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sc.blit(onion_image, (vegetable[0], vegetable[1]))
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sc.blit(tractor_image, (x - 5, y - 5))
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sc.blit(onion_image, (vegetable[0] * BLOCK_SIZE + 5, vegetable[1] * BLOCK_SIZE + 5))
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vegetables_text = font.render('Potato: ' + str(collected_vegetables[0]) + ' Broccoli: ' + str(
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collected_vegetables[1]) + ' Carrot: ' + str(collected_vegetables[2]) + ' Onion: ' + str(
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collected_vegetables[3]), True, WHITE, BLACK)
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vegetables_textRect = vegetables_text.get_rect()
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vegetables_textRect.center = (WINDOW_DIMENSIONS // 2, WINDOW_DIMENSIONS - 30)
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sc.blit(vegetables_text, vegetables_textRect)
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sc.blit(tractor_image, (x * BLOCK_SIZE + 5, y * BLOCK_SIZE + 5))
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pygame.display.update()
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clock.tick(FPS)
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clock.tick(FPS)
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class types(Enum):
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EMPTY = 0
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ROCK = 1
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TRACTOR = 2
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POTATO = 3
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BROCCOLI = 4
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CARROT = 5
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ONION = 6
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class objectOnField:
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def __init__(self, x, y, type):
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self.x = x
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self.y = y
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self.type = type
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class Grid:
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def __init__(self, width, height, block_size):
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self.width = width
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self.height = height
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self.block_size = block_size
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self.grid = []
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self.vegetables = []
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self.rocks = []
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self.tractor = None
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self.wet_tiles = []
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self.generate_grid()
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BIN
images/dry_earth_tile.jpg
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BIN
images/dry_earth_tile.jpg
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Binary file not shown.
After Width: | Height: | Size: 2.5 KiB |
BIN
images/wet_earth_tile.jpg
Normal file
BIN
images/wet_earth_tile.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.6 KiB |
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