Changed bug with goal diraction

This commit is contained in:
Yahor Haleznik 2023-05-03 17:10:06 +02:00
parent 859874871c
commit 645ce102d1

147
field.py
View File

@ -20,6 +20,15 @@ WATER_TANK_CAPACITY = 10
GAS_TANK_CAPACITY = 100
SPAWN_POINT = (0, 0)
tractor_image = pygame.transform.scale(pygame.image.load("images/tractor_image.png"), (BLOCK_SIZE, BLOCK_SIZE))
rock_image = pygame.transform.scale(pygame.image.load("images/rock_image.png"), (BLOCK_SIZE, BLOCK_SIZE))
potato_image = pygame.transform.scale(pygame.image.load("images/potato.png"), (BLOCK_SIZE, BLOCK_SIZE))
carrot_image = pygame.transform.scale(pygame.image.load("images/carrot.png"), (BLOCK_SIZE, BLOCK_SIZE))
broccoli_image = pygame.transform.scale(pygame.image.load("images/broccoli.png"), (BLOCK_SIZE, BLOCK_SIZE))
onion_image = pygame.transform.scale(pygame.image.load("images/onion.png"), (BLOCK_SIZE, BLOCK_SIZE))
gas_station_image = pygame.transform.scale(pygame.image.load("images/gas_station.png"), (BLOCK_SIZE, BLOCK_SIZE))
font = pygame.font.Font('freesansbold.ttf', BLOCK_SIZE // 2)
def draw_grid():
# Set the size of the grid block
@ -46,21 +55,7 @@ def draw_interface():
pygame.display.set_caption("Pole i ciągnik")
pygame.display.set_icon(pygame.image.load("images/icon.png"))
clock = pygame.time.Clock()
sc.fill(BLACK)
FPS = 60
# region Images import
# bg = pygame.image.load("images/field_image.jpg")
tractor_image = pygame.transform.scale(pygame.image.load("images/tractor_image.png"), (BLOCK_SIZE, BLOCK_SIZE))
rock_image = pygame.transform.scale(pygame.image.load("images/rock_image.png"), (BLOCK_SIZE, BLOCK_SIZE))
potato_image = pygame.transform.scale(pygame.image.load("images/potato.png"), (BLOCK_SIZE, BLOCK_SIZE))
carrot_image = pygame.transform.scale(pygame.image.load("images/carrot.png"), (BLOCK_SIZE, BLOCK_SIZE))
broccoli_image = pygame.transform.scale(pygame.image.load("images/broccoli.png"), (BLOCK_SIZE, BLOCK_SIZE))
onion_image = pygame.transform.scale(pygame.image.load("images/onion.png"), (BLOCK_SIZE, BLOCK_SIZE))
gas_station_image = pygame.transform.scale(pygame.image.load("images/gas_station.png"), (BLOCK_SIZE, BLOCK_SIZE))
font = pygame.font.Font('freesansbold.ttf', BLOCK_SIZE // 2)
# endregion
(x, y) = SPAWN_POINT
tractor = Tractor(x, y, Direction.RIGHT)
@ -97,46 +92,10 @@ def draw_interface():
elif event.type == pygame.MOUSEBUTTONDOWN:
startpoint = (tractor.x, tractor.y, tractor.direction)
endpoint = get_click_mouse_pos()
a = graph1.dijkstra(startpoint, endpoint)
b = getRoad(startpoint, endpoint, a)
a, c = graph1.dijkstra(startpoint, endpoint)
b = getRoad(startpoint, c, a)
movement(tractor, grid, b)
# endregion
for y, row in enumerate(grid.grid):
for x, col in enumerate(row):
if grid.grid[x][y] == vegetables.POTATO:
sc.blit(potato_image, (x * BLOCK_SIZE + 5, y * BLOCK_SIZE + 5))
elif grid.grid[x][y] == vegetables.CARROT:
sc.blit(carrot_image, (x * BLOCK_SIZE + 5, y * BLOCK_SIZE + 5))
elif grid.grid[x][y] == vegetables.BROCCOLI:
sc.blit(broccoli_image, (x * BLOCK_SIZE + 5, y * BLOCK_SIZE + 5))
elif grid.grid[x][y] == vegetables.ONION:
sc.blit(onion_image, (x * BLOCK_SIZE + 5, y * BLOCK_SIZE + 5))
elif grid.grid[x][y] == types.ROCK:
sc.blit(rock_image, (x * BLOCK_SIZE, y * BLOCK_SIZE))
sc.blit(gas_station_image, (SPAWN_POINT[0] * BLOCK_SIZE, SPAWN_POINT[1] * BLOCK_SIZE))
# region text
vegetables_text = font.render(
'Potato: ' + str(tractor.collected_vegetables[vegetables.POTATO]) + ' Broccoli: ' + str(
tractor.collected_vegetables[vegetables.BROCCOLI]) + ' Carrot: ' + str(
tractor.collected_vegetables[vegetables.CARROT]) + ' Onion: ' + str(
tractor.collected_vegetables[vegetables.ONION]), True, WHITE, BLACK)
vegetables_textrect = vegetables_text.get_rect()
vegetables_textrect.center = (WINDOW_DIMENSIONS // 2, WINDOW_DIMENSIONS - 30)
sc.blit(vegetables_text, vegetables_textrect)
gas_text = font.render('Gas tank: ' + str(tractor.gas), True, WHITE, BLACK)
gas_textrect = gas_text.get_rect()
gas_textrect.center = (WINDOW_DIMENSIONS // 4 * 3, 20)
sc.blit(gas_text, gas_textrect)
# endregion
sc.blit(tractor.image, (tractor.x * BLOCK_SIZE + 5, tractor.y * BLOCK_SIZE + 5))
pygame.display.update()
clock.tick(FPS)
updateDisplay(tractor, grid)
class Direction(IntEnum):
@ -217,10 +176,13 @@ class Graph:
cost_visited = {start: 0}
visited = {start: None}
returnGoal = goal
while queue:
cur_cost, cur_node = heappop(queue)
if cur_node == goal:
if cur_node[0] == goal[0] and cur_node[1] == goal[1]:
queue = []
returnGoal=cur_node
break
next_nodes = self.graph[cur_node]
@ -234,8 +196,8 @@ class Graph:
heappush(queue, (new_cost, neigh_node))
cost_visited[neigh_node] = new_cost
visited[neigh_node] = cur_node
# print(visited)
return visited
# print(visited, returnGoal)
return visited, returnGoal
class Tractor:
@ -292,20 +254,22 @@ def get_next_nodes(x, y, direction: Direction, grid: Grid):
return next_nodes
def movement(traktor: Tractor, grid: Grid, road):
def movement(tractor: Tractor, grid: Grid, road):
n = len(road)
for i in range(n - 1):
aA = road[i]
bB = road[i + 1]
if aA[0] != bB[0]:
traktor.move(grid=grid)
tractor.move(grid=grid)
if aA[1] != bB[1]:
traktor.move(grid=grid)
tractor.move(grid=grid)
if aA[2] != bB[2]:
if (bB[2].value - aA[2].value == 1) or (bB[2].value - aA[2].value == -3):
traktor.rot_center(Direction.RIGHT)
tractor.rot_center(Direction.RIGHT)
else:
traktor.rot_center(Direction.LEFT)
tractor.rot_center(Direction.LEFT)
updateDisplay(tractor, grid)
time.sleep(0.3)
def getRoad(start, goal, visited):
@ -316,26 +280,43 @@ def getRoad(start, goal, visited):
aFrom = visited[aFrom]
arr.append(start)
brr = arr[::-1]
try:
if brr[-2][0] == brr[-1][0] and brr[-2][1] == brr[-1][1]:
if brr[-3][0] == brr[-1][0] and brr[-3][1] == brr[-1][1]:
crr = brr[:-2]
else:
crr = brr[:-1]
else:
crr = brr
except:
print("You already at this title")
crr = brr
return crr
print(brr)
return brr
def updateDisplay(tractor: Tractor, grid: Grid):
for y, row in enumerate(grid.grid):
for x, col in enumerate(row):
if grid.grid[x][y] == vegetables.POTATO:
sc.blit(potato_image, (x * BLOCK_SIZE + 5, y * BLOCK_SIZE + 5))
elif grid.grid[x][y] == vegetables.CARROT:
sc.blit(carrot_image, (x * BLOCK_SIZE + 5, y * BLOCK_SIZE + 5))
elif grid.grid[x][y] == vegetables.BROCCOLI:
sc.blit(broccoli_image, (x * BLOCK_SIZE + 5, y * BLOCK_SIZE + 5))
elif grid.grid[x][y] == vegetables.ONION:
sc.blit(onion_image, (x * BLOCK_SIZE + 5, y * BLOCK_SIZE + 5))
elif grid.grid[x][y] == types.ROCK:
sc.blit(rock_image, (x * BLOCK_SIZE, y * BLOCK_SIZE))
sc.blit(gas_station_image, (SPAWN_POINT[0] * BLOCK_SIZE, SPAWN_POINT[1] * BLOCK_SIZE))
# region text
vegetables_text = font.render(
'Potato: ' + str(tractor.collected_vegetables[vegetables.POTATO]) + ' Broccoli: ' + str(
tractor.collected_vegetables[vegetables.BROCCOLI]) + ' Carrot: ' + str(
tractor.collected_vegetables[vegetables.CARROT]) + ' Onion: ' + str(
tractor.collected_vegetables[vegetables.ONION]), True, WHITE, BLACK)
vegetables_textrect = vegetables_text.get_rect()
vegetables_textrect.center = (WINDOW_DIMENSIONS // 2, WINDOW_DIMENSIONS - 30)
sc.blit(vegetables_text, vegetables_textrect)
gas_text = font.render('Gas tank: ' + str(tractor.gas), True, WHITE, BLACK)
gas_textrect = gas_text.get_rect()
gas_textrect.center = (WINDOW_DIMENSIONS // 4 * 3, 20)
sc.blit(gas_text, gas_textrect)
# endregion
sc.blit(tractor.image, (tractor.x * BLOCK_SIZE + 5, tractor.y * BLOCK_SIZE + 5))
pygame.display.update()
pygame.time.Clock().tick(60)
# grid = Grid(BOARD_SIZE, BOARD_SIZE, BLOCK_SIZE)
# graph1 = Graph(grid)
# graph1.initialize_graph(grid)
#
# startpoint = (1, 1)
# endpoint = (2,2)
#
# a = graph1.dijkstra(startpoint, endpoint)
# b = getRoad(startpoint, endpoint, a)
# print(b)