import pygame BLACK = (0, 0, 0) WHITE = (200, 200, 200) BLUE = (46, 34, 240) WINDOW_DIMENSIONS = 900 BLOCK_SIZE = 60 ROCKS_NUMBER = 30 VEGETABLES_NUMBER = 20 VEGETABLES = ('Potato', 'Broccoli', 'Carrot', 'Onion') BOARD_SIZE = int(WINDOW_DIMENSIONS / BLOCK_SIZE) WATER_TANK_CAPACITY = 10 GAS_TANK_CAPACITY = 250 SPAWN_POINT = (0, 0) tractor_image = pygame.transform.scale(pygame.image.load("images/tractor_image.png"), (BLOCK_SIZE, BLOCK_SIZE)) rock_image = pygame.transform.scale(pygame.image.load("images/rock_image.png"), (BLOCK_SIZE, BLOCK_SIZE)) potato_image = pygame.transform.scale(pygame.image.load("images/potato.png"), (BLOCK_SIZE, BLOCK_SIZE)) carrot_image = pygame.transform.scale(pygame.image.load("images/carrot.png"), (BLOCK_SIZE, BLOCK_SIZE)) broccoli_image = pygame.transform.scale(pygame.image.load("images/broccoli.png"), (BLOCK_SIZE, BLOCK_SIZE)) onion_image = pygame.transform.scale(pygame.image.load("images/onion.png"), (BLOCK_SIZE, BLOCK_SIZE)) gas_station_image = pygame.transform.scale(pygame.image.load("images/gas_station.png"), (BLOCK_SIZE, BLOCK_SIZE)) font = pygame.font.Font('freesansbold.ttf', BLOCK_SIZE // 2)