Machine_learning_2023/Interface/grid_draw.py

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import sys
import pygame
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class Colors:
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BLACK = 0, 0, 0
WHITE = 255, 255, 255
RED = 255, 0, 0
GREEN = 0, 255, 0
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DEFAULT_COLOR = Colors.WHITE
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RADIUS_SIZE_COEFFICIENT = 3
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def default_color(func):
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def wrap(*args, **kwargs):
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if "color" not in kwargs:
kwargs["color"] = DEFAULT_COLOR
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result = func(*args, **kwargs)
return result
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return wrap
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class GridDraw:
def __init__(self, width=None, height=None, background=None):
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self.width = width if width != None else 100
self.height = height if height != None else 100
self.background = background if background != None else Colors.BLACK
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pygame.init()
self.screen = pygame.display.set_mode((self.width, self.height))
def start_draw(self):
self.screen.fill(Colors.BLACK)
def end_draw(self):
pygame.display.flip()
@default_color
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def line(self, x_1, y_1, x_2, y_2, color=None):
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pygame.draw.line(self.screen, color, (x_1, y_1), (x_2, y_2))
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@default_color
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def board(self, tiles_x, tiles_y, color=None):
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tiles_width = self.width / tiles_x
tiles_height = self.height / tiles_y
for i in range(1, tiles_x):
self.line(tiles_width * i, 0, tiles_width * i, self.height, color=color)
for i in range(1, tiles_y):
self.line(0, tiles_height * i, self.width, tiles_height * i, color=color)
@default_color
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def circle(self, x, y, tile_height, color=None):
radius = tile_height / RADIUS_SIZE_COEFFICIENT
pygame.draw.circle(self.screen, color, (x, y), radius)