Machine_learning_2023/domain/entities/cat.py

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import pygame
from domain.entities.entity import Entity
from domain.world import World
class Cat(Entity):
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def __init__(self, x: int, y: int):
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super().__init__(x, y, "CAT")
self.last_tick = pygame.time.get_ticks()
self.cooldown = 1000
self.velocity = 1
self.busy = False
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self.sleeping = False
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self.direction = 0
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self.props = [1,2,0,16,1,10,25]