Machine_learning_2023/Interface/grid_draw.py

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2023-03-12 02:07:20 +01:00
import sys
import pygame
class Colors():
BLACK = 0, 0, 0
WHITE = 255, 255, 255
RED = 255, 0, 0
GREEN = 0, 255, 0
DEFAULT_COLOR = Colors.WHITE
def default_color(func):
def wrap(*args, **kwargs):
if 'color' not in kwargs:
kwargs['color'] = DEFAULT_COLOR
result = func(*args, **kwargs)
return result
return wrap
class GridDraw():
def __init__(
self,
width = None,
height = None,
background = None
):
self.width = width if width != None else 100
self.height = height if height != None else 100
self.background = background if background != None else Colors.BLACK
pygame.init()
self.screen = pygame.display.set_mode((self.width, self.height))
def start_draw(self):
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
self.screen.fill(Colors.BLACK)
def end_draw(self):
pygame.display.flip()
@default_color
def line(self, x_1, y_1, x_2, y_2, color = None):
pygame.draw.line(self.screen, color, (x_1, y_1), (x_2, y_2))
@default_color
def board(self, tiles_x, tiles_y, color = None):
tiles_width = self.width / tiles_x
tiles_height = self.height / tiles_y
for i in range(1, tiles_x):
self.line(tiles_width * i, 0, tiles_width * i, self.height, color=color)
for i in range(1, tiles_y):
self.line(0, tiles_height * i, self.width, tiles_height * i, color=color)
@default_color
def circle(self, x, y, radius, color = None):
pygame.draw.circle(self.screen, color, (x, y), radius)