2023-05-18 23:18:07 +02:00
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from domain.commands.vacuum_move_command import VacuumMoveCommand
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from domain.world import World
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class State:
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def __init__(self, x, y):
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self.x = x
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self.y = y
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def __hash__(self):
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return hash((self.x, self.y))
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def __eq__(self, other):
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return self.x == other.x and self.y == other.y
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class GoAnyDirectionBFS:
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def __init__(self, world: World, start_state: State, goal_state: State):
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self.start_state = start_state
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self.goal_state = goal_state
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self.visited = set()
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self.parent = {}
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self.actions = []
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self.path = []
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self.world = world
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self.queue = []
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def search(self):
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self.queue.append(self.start_state)
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self.visited.add(self.start_state)
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while self.queue:
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state = self.queue.pop(0)
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if state == self.goal_state:
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self.actions = self.get_actions()
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self.path = self.get_path()
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return True
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for successor in self.successors(state):
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if successor not in self.visited:
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self.visited.add(successor)
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self.parent[successor] = state
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self.queue.append(successor)
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return False
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def successors(self, state):
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new_successors = [
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State(state.x + dx, state.y + dy)
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for dx, dy in [(1, 0), (0, 1), (-1, 0), (0, -1)]
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if self.world.accepted_move(state.x + dx, state.y + dy)
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]
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return new_successors
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def get_actions(self):
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actions = []
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state = self.goal_state
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while state != self.start_state:
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parent_state = self.parent[state]
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dx = state.x - parent_state.x
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dy = state.y - parent_state.y
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if dx == 1:
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actions.append("RIGHT")
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elif dx == -1:
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actions.append("LEFT")
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elif dy == 1:
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actions.append("DOWN")
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elif dy == -1:
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actions.append("UP")
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state = parent_state
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actions.reverse()
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return actions
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def get_path(self):
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path = []
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state = self.goal_state
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while state != self.start_state:
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path.append((state.x, state.y))
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state = self.parent[state]
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path.append((self.start_state.x, self.start_state.y))
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path.reverse()
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return path
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