2023-03-12 16:22:51 +01:00
|
|
|
from Interface.grid_draw import GridDraw, Colors
|
2023-03-12 18:11:31 +01:00
|
|
|
import sys
|
|
|
|
import pygame
|
2023-03-11 19:31:43 +01:00
|
|
|
|
2023-03-12 16:22:51 +01:00
|
|
|
# dummy function
|
|
|
|
def initial_draw():
|
|
|
|
grid = GridDraw(500, 500)
|
2023-03-12 18:11:31 +01:00
|
|
|
tile_width = 500 / 10
|
|
|
|
tile_height = 500 / 10
|
|
|
|
x = tile_width / 2
|
|
|
|
y = tile_height / 2
|
|
|
|
radius = 15
|
2023-03-12 16:22:51 +01:00
|
|
|
while True:
|
|
|
|
grid.start_draw()
|
|
|
|
grid.board(10, 10)
|
2023-03-12 18:11:31 +01:00
|
|
|
for event in pygame.event.get():
|
|
|
|
if event.type == pygame.QUIT:
|
|
|
|
sys.exit()
|
|
|
|
if event.type == pygame.KEYDOWN:
|
|
|
|
if event.key == pygame.K_LEFT:
|
|
|
|
x -= tile_width
|
|
|
|
if event.key == pygame.K_RIGHT:
|
|
|
|
x += tile_width
|
|
|
|
if event.key == pygame.K_UP:
|
|
|
|
y -= tile_height
|
|
|
|
if event.key == pygame.K_DOWN:
|
|
|
|
y += tile_height
|
|
|
|
grid.circle(x, y, 20, color=Colors.RED)
|
|
|
|
grid.end_draw()
|
|
|
|
pygame.time.delay(10)
|
|
|
|
|