2023-05-18 23:18:07 +02:00
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import random
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from random import randint
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import pygame
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import configparser
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from pygame import Color
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from domain.entities.cat import Cat
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from domain.entities.entity import Entity
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from domain.world import World
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config = configparser.ConfigParser()
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config.read("config.ini")
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class Renderer:
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def __init__(
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self,
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width=800,
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height=800,
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tiles_x=10,
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tiles_y=10,
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):
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self.width = width
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self.height = height
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self.tiles_x = tiles_x
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self.tiles_y = tiles_y
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self.tile_width = self.width / self.tiles_x
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self.tile_height = self.height / self.tiles_y
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pygame.init()
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pygame.display.set_caption("AI Vacuum Cleaner")
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self.screen = pygame.display.set_mode((self.width, self.height))
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self.font = pygame.font.SysFont("Arial", 26, bold=True)
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self.sprites = {
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"VACUUM": pygame.transform.scale(
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pygame.image.load("media/sprites/vacuum.png"),
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(self.tile_width, self.tile_height),
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),
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"DOC_STATION": pygame.transform.scale(
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pygame.image.load("media/sprites/docking_station.png"),
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(self.tile_width, self.tile_height),
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),
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"WALL": pygame.transform.scale(
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pygame.image.load("media/sprites/wall.png"),
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(self.tile_width, self.tile_height),
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),
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"TILE": pygame.transform.scale(
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pygame.image.load("media/sprites/tile_cropped.jpeg"),
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(self.tile_width, self.tile_height),
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),
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"PEEL": pygame.transform.scale(
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pygame.image.load("media/sprites/peel.webp"),
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(self.tile_width, self.tile_height),
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),
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"CAT_FRONT": pygame.transform.scale(
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pygame.image.load("media/sprites/cat/standing_front.png"),
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(self.tile_width, self.tile_height),
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),
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"CAT_BACK": pygame.transform.scale(
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pygame.image.load("media/sprites/cat/standing_back.png"),
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(self.tile_width, self.tile_height),
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),
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"CAT_LEFT": pygame.transform.scale(
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pygame.image.load("media/sprites/cat/standing_left.png"),
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(self.tile_width, self.tile_height),
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),
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"CAT_RIGHT": pygame.transform.scale(
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pygame.image.load("media/sprites/cat/standing_right.png"),
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(self.tile_width, self.tile_height),
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),
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"PLANT1": pygame.transform.scale(
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pygame.image.load("media/sprites/plants/plant1.png"),
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(
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self.tile_width + self.tile_width / 4,
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self.tile_height + self.tile_height / 4,
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),
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),
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"PLANT2": pygame.transform.scale(
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pygame.image.load("media/sprites/plants/plant2.png"),
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(
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self.tile_width + self.tile_width / 4,
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self.tile_height + self.tile_height / 4,
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),
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),
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"PLANT3": pygame.transform.scale(
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pygame.image.load("media/sprites/plants/plant3.png"),
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(
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self.tile_width + self.tile_width / 4,
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self.tile_height + self.tile_height / 4,
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),
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),
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"EARRING": pygame.transform.scale(
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pygame.image.load("media/sprites/earrings.webp"),
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(
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self.tile_width + self.tile_width / 4,
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self.tile_height + self.tile_height / 4,
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),
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),
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}
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self.cat_direction_sprite = {
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0: self.sprites["CAT_BACK"],
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1: self.sprites["CAT_RIGHT"],
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2: self.sprites["CAT_FRONT"],
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3: self.sprites["CAT_LEFT"],
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}
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def render(self, world: World):
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self.render_floor()
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self.render_board()
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for x in range(world.width):
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for y in range(world.height):
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for entity in world.dust[x][y]:
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self.draw_entity(entity)
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for x in range(world.width):
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for y in range(world.height):
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for entity in world.obstacles[x][y]:
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self.draw_entity(entity)
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self.draw_entity(world.vacuum)
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self.draw_entity(world.doc_station)
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if config.getboolean("APP", "cat"):
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self.draw_entity(world.cat)
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pygame.display.update()
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def line(self, x_1, y_1, x_2, y_2, color=None):
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pygame.draw.line(self.screen, color, (x_1, y_1), (x_2, y_2))
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def render_board(self, color=Color("black")):
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for i in range(1, self.tiles_x):
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self.line(
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self.tile_width * i, 0, self.tile_width * i, self.height, color=color
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)
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for i in range(1, self.tiles_y):
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self.line(
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0, self.tile_height * i, self.width, self.tile_height * i, color=color
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)
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def draw_entity(self, entity: Entity):
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sprite = self.sprites.get(entity.type, None)
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draw_pos = (entity.x * self.tile_width, entity.y * self.tile_height)
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if "PEEL" in entity.type:
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draw_pos = (
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(entity.x - 0.1) * self.tile_width,
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(entity.y - 0.25) * self.tile_height,
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)
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if "PLANT" in entity.type:
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draw_pos = (
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(entity.x - 0.1) * self.tile_width,
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(entity.y - 0.25) * self.tile_height,
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)
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if "CAT" in entity.type and isinstance(entity, Cat):
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sprite = self.cat_direction_sprite[entity.direction]
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if "VACUUM" in entity.type:
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# Add text displaying container filling level
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text_surface = self.font.render(
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f"Filling: {entity.container_filling}%", True, Color("black")
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)
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text_pos = (
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draw_pos[0] + self.tile_width / 2 - text_surface.get_width() / 2,
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draw_pos[1] + self.tile_height,
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)
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self.screen.blit(text_surface, text_pos)
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sprite = self.create_vacuum_sprite(entity)
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if "DOC_STATION" in entity.type:
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draw_pos = (
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(entity.x - 0.1) * self.tile_width,
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(entity.y - 0.25) * self.tile_height,
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)
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self.screen.blit(sprite, draw_pos)
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def create_vacuum_sprite(self, vacuum):
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angles = {
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(1, 0): 0,
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(-1, 0): 180,
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(0, 1): 270,
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(0, -1): 90,
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}
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init_sprite = self.sprites.get(vacuum.type, None)
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return pygame.transform.rotate(init_sprite, angles[vacuum.direction])
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def draw_sprite(self, x: int, y: int, sprite_name: str):
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self.screen.blit(
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self.sprites[sprite_name], (x * self.tile_width, y * self.tile_height)
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)
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def fill_grid_with_sprite(self, sprite):
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for tile_x in range(self.tiles_x):
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for tile_y in range(self.tiles_y):
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self.draw_sprite(tile_x, tile_y, sprite)
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def render_floor(self):
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self.fill_grid_with_sprite("TILE")
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