2023-03-12 16:22:51 +01:00
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from Interface.grid_draw import GridDraw, Colors
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2023-03-12 18:19:28 +01:00
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import sys
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import pygame
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2023-03-21 20:29:35 +01:00
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from random import randint
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2023-03-11 19:31:43 +01:00
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2023-03-12 19:33:57 +01:00
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GRID_SIZE_X = 10
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GRID_SIZE_Y = 10
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2023-03-12 16:22:51 +01:00
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# dummy function
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def initial_draw():
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2023-03-21 20:29:35 +01:00
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grid = GridDraw(800, 800, GRID_SIZE_X, GRID_SIZE_Y)
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2023-03-12 19:33:57 +01:00
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x = 2
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y = 2
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2023-03-21 20:29:35 +01:00
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peels = []
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for _ in range(10):
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temp_x = randint(0, GRID_SIZE_X)
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temp_y = randint(0, GRID_SIZE_Y)
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peels.append((temp_x, temp_y))
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2023-03-12 16:22:51 +01:00
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while True:
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grid.start_draw()
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2023-03-21 20:29:35 +01:00
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# grid.draw_vacuum(x, y)
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grid.fill_grid_with_sprite('TILE')
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2023-03-12 19:33:57 +01:00
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grid.board()
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2023-03-21 20:29:35 +01:00
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for peel in peels:
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grid.draw_sprite(peel[0], peel[1], "PEEL")
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grid.draw_sprite(x, y, "VACUUM")
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2023-03-12 19:33:57 +01:00
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2023-03-12 18:19:28 +01:00
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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sys.exit()
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if event.type == pygame.KEYDOWN:
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2023-03-12 19:33:57 +01:00
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match event.key:
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case pygame.K_LEFT:
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x = (x - 1 + GRID_SIZE_X) % GRID_SIZE_X
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case pygame.K_RIGHT:
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x = (x + 1 + GRID_SIZE_X) % GRID_SIZE_X
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case pygame.K_UP:
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y = (y - 1 + GRID_SIZE_Y) % GRID_SIZE_Y
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case pygame.K_DOWN:
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y = (y + 1 + GRID_SIZE_Y) % GRID_SIZE_Y
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grid.end_draw(delay=10)
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2023-03-12 18:19:28 +01:00
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