Machine_learning_2023/Interface/vacuum_render.py

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from Interface.grid_draw import GridDraw, Colors
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import sys
import pygame
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from random import randint
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GRID_SIZE_X = 10
GRID_SIZE_Y = 10
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# dummy function
def initial_draw():
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grid = GridDraw(800, 800, GRID_SIZE_X, GRID_SIZE_Y)
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x = 2
y = 2
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peels = []
for _ in range(10):
temp_x = randint(0, GRID_SIZE_X)
temp_y = randint(0, GRID_SIZE_Y)
peels.append((temp_x, temp_y))
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while True:
grid.start_draw()
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# grid.draw_vacuum(x, y)
grid.fill_grid_with_sprite('TILE')
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grid.board()
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for peel in peels:
grid.draw_sprite(peel[0], peel[1], "PEEL")
grid.draw_sprite(x, y, "VACUUM")
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for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
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match event.key:
case pygame.K_LEFT:
x = (x - 1 + GRID_SIZE_X) % GRID_SIZE_X
case pygame.K_RIGHT:
x = (x + 1 + GRID_SIZE_X) % GRID_SIZE_X
case pygame.K_UP:
y = (y - 1 + GRID_SIZE_Y) % GRID_SIZE_Y
case pygame.K_DOWN:
y = (y + 1 + GRID_SIZE_Y) % GRID_SIZE_Y
grid.end_draw(delay=10)
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