radius Fix
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4ec034d548
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101136b0b7
@ -10,6 +10,7 @@ class Colors:
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DEFAULT_COLOR = Colors.WHITE
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RADIUS_SIZE_COEFFICIENT = 3
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def default_color(func):
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@ -53,7 +54,6 @@ class GridDraw:
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self.line(0, tiles_height * i, self.width, tiles_height * i, color=color)
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@default_color
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def circle(self, x, y, radius, color=None):
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pygame.draw.circle(
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self.screen, color, (x, y), radius
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) # TODO calculate radius (now 20) in terms of window size.
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def circle(self, x, y, tile_height, color=None):
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radius = tile_height / RADIUS_SIZE_COEFFICIENT
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pygame.draw.circle(self.screen, color, (x, y), radius)
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@ -4,31 +4,35 @@ import pygame
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from Interface.movement import robot_movement
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def initial_draw(grid_dimensions, board_size):
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# window_dimensions says how many pixels window have
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# board_size says how many lines board have
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def initial_draw(window_dimensions, board_size):
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# window name
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pygame.display.set_caption("AI Vacuum Cleaner")
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# define array for grid
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border_array = [["" for j in range(board_size)] for i in range(board_size)]
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board_array = [["" for j in range(board_size)] for i in range(board_size)]
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board_render(board_array)
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# set window dimension
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grid_width = grid_dimensions
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grid_height = grid_dimensions
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window_width = window_dimensions
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window_height = window_dimensions
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# FIXME @countingthedots: please tell me what is going on there and why???
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#
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grid = GridDraw(grid_width, grid_height)
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tile_width = grid_width / board_size
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tile_height = grid_height / board_size
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#
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grid = GridDraw(window_width, window_height)
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tile_width = window_width / board_size
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tile_height = window_height / board_size
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x = tile_width / 2
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y = tile_height / 2
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radius = tile_height/3
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# rendering loop
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while True:
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grid.start_draw()
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grid.board(board_size, board_size)
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(x, y) = robot_movement(grid_width, grid_height, tile_width, tile_height, x, y)
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grid.circle(x, y, radius, color=Colors.RED)
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(x, y) = robot_movement(
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window_width, window_height, tile_width, tile_height, x, y
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)
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grid.circle(x, y, tile_height, color=Colors.RED)
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grid.end_draw()
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pygame.time.delay(10)
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