resolve endregion problem
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047ef87bab
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@ -9,7 +9,6 @@ from domain.world import World
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class RandomCatMoveCommand(Command):
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class RandomCatMoveCommand(Command):
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def __init__(self, world: World, cat: Cat) -> None:
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def __init__(self, world: World, cat: Cat) -> None:
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super().__init__()
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super().__init__()
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self.world = world
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self.world = world
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@ -24,10 +23,12 @@ class RandomCatMoveCommand(Command):
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if not cat.busy:
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if not cat.busy:
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while True:
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while True:
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cat.direction = randint(0, 3)
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cat.direction = randint(0, 3)
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if not ((cat.direction == 0 and cat.y == 0)
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if not (
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(cat.direction == 0 and cat.y == 0)
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or (cat.direction == 1 and cat.x == self.world.width - 1)
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or (cat.direction == 1 and cat.x == self.world.width - 1)
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or (cat.direction == 2 and cat.y == self.world.height - 1)
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or (cat.direction == 2 and cat.y == self.world.height - 1)
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or (cat.direction == 3 and cat.x == 0)):
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or (cat.direction == 3 and cat.x == 0)
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):
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break
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break
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if cat.direction == 0: # up
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if cat.direction == 0: # up
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@ -54,10 +55,16 @@ class RandomCatMoveCommand(Command):
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end_x = cat.x + move_vector[0]
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end_x = cat.x + move_vector[0]
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end_y = cat.y + move_vector[1]
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end_y = cat.y + move_vector[1]
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if end_x > self.world.width - 1 or end_y > self.world.height - 1 or end_x < 0 or end_y < 0:
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if (
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end_x > self.world.width - 1
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or end_y > self.world.height - 1
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or end_x < 0
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or end_y < 0
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):
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return
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return
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self.world.obstacles[cat.x][cat.y].remove(cat)
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self.world.obstacles[cat.x][cat.y].remove(cat)
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cat.x = end_x
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cat.x = end_x
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cat.y = end_y
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cat.y = end_y
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self.world.obstacles[end_x][end_y].append(cat)
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self.world.obstacles[end_x][end_y].append(cat)
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# endregion cat random movement
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