Merge pull request 'Fixed radius value' (#6) from radiusFixed into main

Reviewed-on: s473601/Machine_learning_2023#6
This commit is contained in:
Nastassia Zhuravel 2023-03-19 20:05:12 +01:00
commit 4ec034d548
2 changed files with 5 additions and 4 deletions

View File

@ -53,7 +53,7 @@ class GridDraw:
self.line(0, tiles_height * i, self.width, tiles_height * i, color=color) self.line(0, tiles_height * i, self.width, tiles_height * i, color=color)
@default_color @default_color
def circle(self, x, y, color=None): def circle(self, x, y, radius, color=None):
pygame.draw.circle( pygame.draw.circle(
self.screen, color, (x, y), 20 self.screen, color, (x, y), radius
) # TODO calculate radius (now 20) in terms of window size. ) # TODO calculate radius (now 20) in terms of window size.

View File

@ -16,18 +16,19 @@ def initial_draw(grid_dimensions, board_size):
grid_height = grid_dimensions grid_height = grid_dimensions
# FIXME @countingthedots: please tell me what is going on there and why??? # FIXME @countingthedots: please tell me what is going on there and why???
#
grid = GridDraw(grid_width, grid_height) grid = GridDraw(grid_width, grid_height)
tile_width = grid_width / board_size tile_width = grid_width / board_size
tile_height = grid_height / board_size tile_height = grid_height / board_size
x = tile_width / 2 x = tile_width / 2
y = tile_height / 2 y = tile_height / 2
radius = 20 radius = tile_height/3
# rendering loop # rendering loop
while True: while True:
grid.start_draw() grid.start_draw()
grid.board(board_size, board_size) grid.board(board_size, board_size)
(x, y) = robot_movement(grid_width, grid_height, tile_width, tile_height, x, y) (x, y) = robot_movement(grid_width, grid_height, tile_width, tile_height, x, y)
grid.circle(x, y, color=Colors.RED) grid.circle(x, y, radius, color=Colors.RED)
grid.end_draw() grid.end_draw()
pygame.time.delay(10) pygame.time.delay(10)