Revert "Merge pull request 'Refactor and sprites' (#7) from refactor into main"
This reverts commita65b07727b
, reversing changes made to4ec034d548
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a65b07727b
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51a629285d
@ -21,53 +21,28 @@ def default_color(func):
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return wrap
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return wrap
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class GridDraw():
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def __init__(
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class GridDraw:
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self,
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def __init__(self, width=None, height=None, background=None):
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width = None,
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height = None,
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tiles_x = None,
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tiles_y = None,
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background = None
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):
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self.width = width if width != None else 100
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self.width = width if width != None else 100
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self.height = height if height != None else 100
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self.height = height if height != None else 100
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self.tiles_x = tiles_x if tiles_x != None else 10
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self.tiles_y = tiles_y if tiles_y != None else 10
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self.tile_width = self.width / self.tiles_x
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self.tile_height = self.height / self.tiles_y
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self.background = background if background != None else Colors.BLACK
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self.background = background if background != None else Colors.BLACK
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self.sprites = {
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'VACUUM': pygame.transform.scale(pygame.image.load('media/sprites/vacuum.png'), (self.tile_width, self.tile_height)),
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'WALL': pygame.transform.scale(pygame.image.load('media/sprites/wall.png'), (self.tile_width, self.tile_height)),
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'TILE': pygame.transform.scale(pygame.image.load('media/sprites/tile.jpeg'), (self.tile_width, self.tile_height)),
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'PEEL': pygame.transform.scale(pygame.image.load('media/sprites/peel.webp'), (self.tile_width, self.tile_height)),
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}
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pygame.init()
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pygame.init()
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self.screen = pygame.display.set_mode((self.width, self.height))
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self.screen = pygame.display.set_mode((self.width, self.height))
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def start_draw(self):
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def start_draw(self):
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self.screen.fill(Colors.BLACK)
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self.screen.fill(Colors.BLACK)
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def end_draw(self, delay = None):
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def end_draw(self):
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pygame.display.flip()
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pygame.display.flip()
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delay = delay if delay != None else 10
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pygame.time.delay(delay)
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@default_color
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@default_color
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def line(self, x_1, y_1, x_2, y_2, color=None):
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def line(self, x_1, y_1, x_2, y_2, color=None):
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pygame.draw.line(self.screen, color, (x_1, y_1), (x_2, y_2))
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pygame.draw.line(self.screen, color, (x_1, y_1), (x_2, y_2))
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@default_color
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@default_color
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def board(self, tiles_x = None, tiles_y = None, color = None):
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def board(self, tiles_x, tiles_y, color=None):
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tiles_x = tiles_x if tiles_x != None else self.tiles_x
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tiles_y = tiles_y if tiles_y != None else self.tiles_y
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tiles_width = self.width / tiles_x
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tiles_width = self.width / tiles_x
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tiles_height = self.height / tiles_y
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tiles_height = self.height / tiles_y
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@ -78,17 +53,7 @@ class GridDraw():
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self.line(0, tiles_height * i, self.width, tiles_height * i, color=color)
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self.line(0, tiles_height * i, self.width, tiles_height * i, color=color)
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@default_color
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@default_color
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def circle(self, x, y, radius, color = None):
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def circle(self, x, y, radius, color=None):
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pygame.draw.circle(self.screen, color, (x, y), radius)
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pygame.draw.circle(
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self.screen, color, (x, y), radius
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def draw_sprite(self, tile_x, tile_y, sprite):
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) # TODO calculate radius (now 20) in terms of window size.
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self.screen.blit(
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self.sprites[sprite],
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(tile_x * self.tile_width, tile_y * self.tile_height)
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)
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def fill_grid_with_sprite(self, sprite):
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for tile_x in range(self.tiles_x):
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for tile_y in range(self.tiles_y):
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self.draw_sprite(tile_x, tile_y, sprite)
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@ -1,50 +1,34 @@
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from Interface.grid_draw import GridDraw, Colors
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from Interface.grid_draw import GridDraw, Colors
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import sys
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import sys
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import pygame
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import pygame
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from random import randint
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from Interface.movement import robot_movement
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GRID_SIZE_X = 10
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GRID_SIZE_Y = 10
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# dummy function
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def initial_draw(grid_dimensions, board_size):
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def initial_draw():
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# window name
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# window name
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pygame.display.set_caption("AI Vacuum Cleaner")
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pygame.display.set_caption("AI Vacuum Cleaner")
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grid = GridDraw(800, 800, GRID_SIZE_X, GRID_SIZE_Y)
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# define array for grid
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border_array = [["" for j in range(board_size)] for i in range(board_size)]
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x = 2
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# set window dimension
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y = 2
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grid_width = grid_dimensions
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grid_height = grid_dimensions
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peels = []
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for _ in range(10):
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temp_x = randint(0, GRID_SIZE_X)
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temp_y = randint(0, GRID_SIZE_Y)
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peels.append((temp_x, temp_y))
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# FIXME @countingthedots: please tell me what is going on there and why???
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#
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grid = GridDraw(grid_width, grid_height)
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tile_width = grid_width / board_size
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tile_height = grid_height / board_size
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x = tile_width / 2
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y = tile_height / 2
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radius = tile_height/3
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# rendering loop
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while True:
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while True:
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grid.start_draw()
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grid.start_draw()
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grid.fill_grid_with_sprite('TILE')
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grid.board(board_size, board_size)
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grid.board()
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(x, y) = robot_movement(grid_width, grid_height, tile_width, tile_height, x, y)
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grid.circle(x, y, radius, color=Colors.RED)
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for peel in peels:
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grid.end_draw()
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grid.draw_sprite(peel[0], peel[1], "PEEL")
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pygame.time.delay(10)
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grid.draw_sprite(x, y, "VACUUM")
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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sys.exit()
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if event.type == pygame.KEYDOWN:
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match event.key:
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case pygame.K_LEFT:
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x = (x - 1 + GRID_SIZE_X) % GRID_SIZE_X
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case pygame.K_RIGHT:
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x = (x + 1 + GRID_SIZE_X) % GRID_SIZE_X
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case pygame.K_UP:
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y = (y - 1 + GRID_SIZE_Y) % GRID_SIZE_Y
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case pygame.K_DOWN:
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y = (y + 1 + GRID_SIZE_Y) % GRID_SIZE_Y
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grid.end_draw(delay=10)
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2
main.py
2
main.py
@ -1,3 +1,3 @@
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from Interface.vacuum_render import initial_draw
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from Interface.vacuum_render import initial_draw
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initial_draw()
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initial_draw(500, 10)
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