Merge pull request 'fixing-Errors' (#24) from fixing-Errors into main

Reviewed-on: s473601/Machine_learning_2023#24
This commit is contained in:
Mateusz Dokowicz 2023-05-29 09:13:00 +02:00
commit 5bc61434e9
11 changed files with 58 additions and 16 deletions

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@ -2,3 +2,6 @@
cat = False cat = False
movement = robot movement = robot
#accept: human, robot #accept: human, robot
[CONSTANT]
NumberOfBananas = 20

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@ -0,0 +1,29 @@
2-10 opakowania po cukierkach
11-18 ka逝瞠 zwierz徠
19-28 odpady zwierz璚e
29-36 skarpetka
37-44 kolczyk
45 telefon
46-48 banan
49-57 zabawki
58-61 kot
62-65 pies
66-79 kable
80-91 w這sy
92-100 szk這
101-108 o堯wki
109-113 chomik
114-122 baterie
123-128 resztki owoc闚
129-140 etykiety
141-149 bransoletki
150-158 opakowania od jedzenia
159-167 ksi捫ki
168-177 papierki
178-179 pielucha dzieci璚a
180,181 pokrywka
182,183 wazon
184,185 karm
186,187 dziecko
188,189 pieni康ze
190-198 kapcie

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@ -24,7 +24,7 @@ class VacuumMoveCommand(Command):
tmp = self.world.is_garbage_at(end_x, end_y) tmp = self.world.is_garbage_at(end_x, end_y)
if len(tmp) > 0: if len(tmp) > 0:
for t in tmp: for t in tmp:
if self.vacuum.get_container_filling() < 1000: if self.vacuum.get_container_filling() < 100:
self.vacuum.increase_container_filling() self.vacuum.increase_container_filling()
self.world.dust[end_x][end_y].remove(t) self.world.dust[end_x][end_y].remove(t)

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@ -14,4 +14,4 @@ class Cat(Entity):
self.sleeping = False self.sleeping = False
self.direction = 0 self.direction = 0
self.props = [4,2,20,0,1,32,37,5] self.properties = [4, 2, 20, 0, 1, 32, 37, 5]

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@ -5,4 +5,4 @@ from domain.world import World
class Earring(Entity): class Earring(Entity):
def __init__(self, x: int, y: int): def __init__(self, x: int, y: int):
super().__init__(x, y, "EARRING") super().__init__(x, y, "EARRING")
self.props = [1,9,0,1,0,1,20,0] self.properties = [1, 9, 0, 1, 0, 1, 20, 0]

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@ -6,6 +6,6 @@ class Garbage(Entity):
super().__init__(x, y, "PEEL") super().__init__(x, y, "PEEL")
self.wet = False self.wet = False
self.size = 0 self.size = 0
self.props = [2,2,0,0,1,4,24,1] self.properties = [2, 2, 0, 0, 1, 4, 24, 1]
# TODO GARBAGE: add more properties # TODO GARBAGE: add more properties

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@ -11,7 +11,7 @@ class Vacuum(Entity):
self.container_filling = 0 self.container_filling = 0
def increase_container_filling(self) -> None: def increase_container_filling(self) -> None:
self.container_filling += 25 self.container_filling += 5
def dump_trash(self) -> None: def dump_trash(self) -> None:
self.container_filling = 0 self.container_filling = 0

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@ -4,7 +4,7 @@ from domain.entities.entity import Entity
class World: class World:
def __init__(self, width: int, height: int) -> object: def __init__(self, width: int, height: int) -> object:
self.costs = [[1000 for j in range(height)] for i in range(width)] self.costs = [[1 for j in range(height)] for i in range(width)]
self.width = width self.width = width
self.height = height self.height = height
self.dust = [[[] for j in range(height)] for i in range(width)] self.dust = [[[] for j in range(height)] for i in range(width)]
@ -35,7 +35,7 @@ class World:
def is_garbage_at(self, x: int, y: int): def is_garbage_at(self, x: int, y: int):
if len(self.dust[x][y]) == 0: if len(self.dust[x][y]) == 0:
return [] return []
return [i for i in self.dust[x][y] if evaluate([i.props])[0] == 1] return [i for i in self.dust[x][y] if evaluate([i.properties])[0] == 1]
def is_docking_station_at(self, x: int, y: int) -> bool: def is_docking_station_at(self, x: int, y: int) -> bool:
return bool(self.doc_station.x == x and self.doc_station.y == y) return bool(self.doc_station.x == x and self.doc_station.y == y)
@ -53,5 +53,6 @@ class World:
return False return False
return True return True
def get_cost(self, x, y): def get_cost(self, x, y):
return self.costs[x][y] return self.costs[x][y]

21
main.py
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@ -13,9 +13,10 @@ from domain.entities.earring import Earring
from domain.entities.docking_station import Doc_Station from domain.entities.docking_station import Doc_Station
from domain.world import World from domain.world import World
from view.renderer import Renderer from view.renderer import Renderer
# from AI_brain.movement import GoAnyDirectionBFS, State # from AI_brain.movement import GoAnyDirectionBFS, State
# from AI_brain.rotate_and_go_bfs import RotateAndGoBFS, State # from AI_brain.rotate_and_go_bfs import RotateAndGoBFS, State
from AI_brain.rotate_and_go_astar import RotateAndGoAStar, State from AI_brain.rotate_and_go_aStar import RotateAndGoAStar, State
config = configparser.ConfigParser() config = configparser.ConfigParser()
@ -97,12 +98,20 @@ class Main:
def handle_action2(self, action): def handle_action2(self, action):
if action == "GO": if action == "GO":
self.commands.append( self.commands.append(
VacuumMoveCommand(self.world, self.world.vacuum, self.world.vacuum.direction) VacuumMoveCommand(
self.world, self.world.vacuum, self.world.vacuum.direction
)
) )
elif action == "RR": elif action == "RR":
self.world.vacuum.direction = (-self.world.vacuum.direction[1], self.world.vacuum.direction[0]) self.world.vacuum.direction = (
-self.world.vacuum.direction[1],
self.world.vacuum.direction[0],
)
elif action == "RL": elif action == "RL":
self.world.vacuum.direction = (self.world.vacuum.direction[1], -self.world.vacuum.direction[0]) self.world.vacuum.direction = (
self.world.vacuum.direction[1],
-self.world.vacuum.direction[0],
)
def process_input(self): def process_input(self):
for event in pygame.event.get(): for event in pygame.event.get():
@ -136,7 +145,7 @@ class Main:
def generate_world(tiles_x: int, tiles_y: int) -> World: def generate_world(tiles_x: int, tiles_y: int) -> World:
world = World(tiles_x, tiles_y) world = World(tiles_x, tiles_y)
for _ in range(35): for _ in range(config.getint("CONSTANT", "NumberOfBananas")):
temp_x = randint(0, tiles_x - 1) temp_x = randint(0, tiles_x - 1)
temp_y = randint(0, tiles_y - 1) temp_y = randint(0, tiles_y - 1)
world.add_entity(Garbage(temp_x, temp_y)) world.add_entity(Garbage(temp_x, temp_y))
@ -154,7 +163,6 @@ def generate_world(tiles_x: int, tiles_y: int) -> World:
world.add_entity(Earring(5, 5)) world.add_entity(Earring(5, 5))
world.add_entity(Earring(4, 6)) world.add_entity(Earring(4, 6))
for x in range(world.width): for x in range(world.width):
for y in range(world.height): for y in range(world.height):
if world.is_garbage_at(x, y): if world.is_garbage_at(x, y):
@ -163,6 +171,7 @@ def generate_world(tiles_x: int, tiles_y: int) -> World:
world.costs[x][y] = 10 world.costs[x][y] = 10
return world return world
if __name__ == "__main__": if __name__ == "__main__":
app = Main() app = Main()
if config["APP"]["movement"] == "human": if config["APP"]["movement"] == "human":