movement as a seperate function

This commit is contained in:
countingthedots 2023-03-12 20:10:18 +01:00
parent 997bd72a97
commit 63912b9b24
2 changed files with 7 additions and 17 deletions

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@ -1,30 +1,20 @@
from Interface.grid_draw import GridDraw, Colors
import sys
import pygame
from Interface.movement import moving_cleaner
# dummy function
def initial_draw():
grid = GridDraw(500, 500)
tile_width = 500 / 10
tile_height = 500 / 10
def initial_draw(grid_width, grid_height):
grid = GridDraw(grid_width, grid_height)
tile_width = grid_width / 10
tile_height = grid_height / 10
x = tile_width / 2
y = tile_height / 2
radius = 15
while True:
grid.start_draw()
grid.board(10, 10)
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x -= tile_width
if event.key == pygame.K_RIGHT:
x += tile_width
if event.key == pygame.K_UP:
y -= tile_height
if event.key == pygame.K_DOWN:
y += tile_height
(x,y) = moving_cleaner(grid_width,grid_height,tile_width,tile_height, x, y)
grid.circle(x, y, 20, color=Colors.RED)
grid.end_draw()
pygame.time.delay(10)

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@ -1,3 +1,3 @@
from Interface.vacuum_render import initial_draw
initial_draw()
initial_draw(500, 500)