Moving circle added
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0580148281
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@ -32,8 +32,6 @@ class GridDraw():
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self.screen = pygame.display.set_mode((self.width, self.height))
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def start_draw(self):
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for event in pygame.event.get():
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if event.type == pygame.QUIT: sys.exit()
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self.screen.fill(Colors.BLACK)
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def end_draw(self):
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@ -1,40 +0,0 @@
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import sys
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import pygame
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from .helpers import *
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def initialize_interface(tiles_x, tiles_y):
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size = width, height = 600, 600
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screen = create_screen(size)
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pygame.display.set_caption('Epic AI Vacuum Cleaner')
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tile_width = width / tiles_x
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tile_height = height / tiles_y
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x = tile_width / 2
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y = tile_height / 2
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radius = 15
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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sys.exit()
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userInput = pygame.key.get_pressed()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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x -= tile_width
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if event.key == pygame.K_RIGHT:
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x += tile_width
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if event.key == pygame.K_UP:
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y -= tile_height
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if event.key == pygame.K_DOWN:
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y += tile_height
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pygame.time.delay(10)
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pygame.display.update()
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screen.fill(BLACK)
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# rect(screen, WHITE, 50,50,90,90)
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draw_board(screen, WHITE, width, height, tiles_x, tiles_y)
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pygame.draw.circle(screen, (178, 172, 136), (int(x), int(y)), radius)
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pygame.display.flip()
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@ -1,14 +1,31 @@
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from Interface.grid_draw import GridDraw, Colors
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import sys
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import pygame
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# dummy function
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def initial_draw():
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grid = GridDraw(500, 500)
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tile_width = 500 / 10
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tile_height = 500 / 10
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x = tile_width / 2
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y = tile_height / 2
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radius = 15
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while True:
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grid.start_draw()
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grid.board(10, 10)
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grid.circle(75, 75, 20, color=Colors.RED)
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grid.circle(225, 175, 20, color=Colors.GREEN)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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sys.exit()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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x -= tile_width
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if event.key == pygame.K_RIGHT:
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x += tile_width
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if event.key == pygame.K_UP:
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y -= tile_height
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if event.key == pygame.K_DOWN:
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y += tile_height
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grid.circle(x, y, 20, color=Colors.RED)
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grid.end_draw()
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pygame.time.delay(10)
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