static plants added
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@ -20,6 +20,13 @@ def initial_draw(window_dimensions, board_size):
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newGrid = Grid(board_size, window_dimensions=window_dimensions, board_size=board_size)
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newGrid.add(objectOnTile(1, 1, acceptedType.PLAYER))
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newGrid.add(objectOnTile(7, 8, acceptedType.ANIMAL))
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newGrid.add(objectOnTile(2, 8, acceptedType.PLANT1))
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newGrid.add(objectOnTile(4, 1, acceptedType.PLANT1))
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newGrid.add(objectOnTile(3, 4, acceptedType.PLANT2))
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newGrid.add(objectOnTile(8, 8, acceptedType.PLANT2))
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newGrid.add(objectOnTile(9, 3, acceptedType.PLANT3))
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player = newGrid.findFirst(acceptedType.PLAYER)
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newGrid.move(1, 1, 1, 2)
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newGrid.move(1, 2, 1, 1)
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@ -52,7 +59,9 @@ class acceptedType(Enum):
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EMPTY = "empty"
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PLAYER = "player"
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RUBBISH = "rubbish"
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PLANT = "plant"
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PLANT1 = "plant1"
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PLANT2 = "plant2"
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PLANT3 = "plant3"
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ANIMAL = "animal"
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@ -79,6 +88,7 @@ class Grid:
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self.list: List[objectOnTile] = []
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self.tile_size = window_dimensions / board_size
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self.board_size = board_size
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self.cat_last_tick = pygame.time.get_ticks()
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self.cat_cooldown = 1000
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@ -91,6 +101,9 @@ class Grid:
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self.cat_left_image = pygame.transform.scale(pygame.image.load("Interface/images/cat/standing_left.png"), (self.tile_size, self.tile_size))
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self.cat_right_image = pygame.transform.scale(pygame.image.load("Interface/images/cat/standing_right.png"), (self.tile_size, self.tile_size))
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self.cat_current_image = self.cat_front_image
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self.plant1 = pygame.transform.scale(pygame.image.load("Interface/images/plants/plant1.png"), (self.tile_size + self.tile_size/4, self.tile_size + self.tile_size/4))
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self.plant2 = pygame.transform.scale(pygame.image.load("Interface/images/plants/plant2.png"), (self.tile_size + self.tile_size/4, self.tile_size + self.tile_size/4))
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self.plant3 = pygame.transform.scale(pygame.image.load("Interface/images/plants/plant3.png"), (self.tile_size + self.tile_size/4, self.tile_size + self.tile_size/4))
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#endregion
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# render the array
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@ -123,8 +136,12 @@ class Grid:
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now = pygame.time.get_ticks()
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#region cat random movement
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if now - self.cat_last_tick >= self.cat_cooldown:
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if self.cat_busy == False:
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self.cat_direction = random.randint(0,3)
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while True:
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self.cat_direction = random.randint(0,3)
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if not((self.cat_direction == 0 and item.position_y == 0) or (self.cat_direction == 1 and item.position_x == self.board_size - 1) or (self.cat_direction == 2 and item.position_y == self.board_size - 1) or (self.cat_direction == 3 and item.position_x == 0)):
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break
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if self.cat_direction == 0: #up
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if self.cat_current_image == self.cat_back_image:
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@ -162,7 +179,16 @@ class Grid:
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drawer.image(render_x, render_y, self.cat_current_image)
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# TODO act accordingly to other options
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if item.type == acceptedType.PLANT1:
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drawer.image((item.position_x - 0.1) * self.tile_size, (item.position_y - 0.25) * self.tile_size, self.plant1)
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if item.type == acceptedType.PLANT2:
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drawer.image((item.position_x - 0.1) * self.tile_size, (item.position_y - 0.25) * self.tile_size, self.plant2)
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if item.type == acceptedType.PLANT3:
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drawer.image((item.position_x - 0.1) * self.tile_size, (item.position_y - 0.25) * self.tile_size, self.plant3)
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# TODO act accordingly to other options(rubbish)
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# add new object on grid
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def add(self, newObject: objectOnTile):
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@ -200,6 +226,13 @@ class Grid:
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if start_x == end_x and start_y == end_y:
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return
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#check if object moves beyond border
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if end_x > self.board_size - 1 or end_y > self.board_size - 1 or end_x < 0 or end_y < 0:
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print(
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f"Cannot move object beyond board"
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)
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return
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# check if obj exist at starting position
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if self.array[start_x][start_y].type == acceptedType.EMPTY:
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print(
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@ -213,6 +246,8 @@ class Grid:
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f"Cannot move object to ({end_x}, {end_y}): position already occupied"
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)
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return
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# all OK
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# change position attribute in array
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